Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
Smile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists...
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Hindawi Limited
2018-01-01
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Series: | Mobile Information Systems |
Online Access: | http://dx.doi.org/10.1155/2018/1374017 |
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doaj-6b243aee5e274e1382ada198824f47882021-07-02T02:22:05ZengHindawi LimitedMobile Information Systems1574-017X1875-905X2018-01-01201810.1155/2018/13740171374017Improving Children’s Experience on a Mobile EdTech Platform through a Recommender SystemAlmudena Ruiz-Iniesta0Luis Melgar1Alejandro Baldominos2David Quintana3Universidad Internacional de La Rioja, Logroño, SpainBanco Bilbao Vizcaya Argentaria (BBVA), Bilbao, SpainSmile and Learn Digital Creations, Madrid 28043, SpainDepartment of Computer Science, Universidad Carlos III de Madrid, Av. de la Universidad 30, Leganés 28911, SpainSmile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists of two major components: one that generates content recommendations and another that provides explanations and recommendations relevant to parents and educators. The former was implemented as a hybrid recommender system that combines three kinds of recommendations. Among these, we introduce a collaborative filtering adapted to overcome specific limitations associated with younger users. The approach described in this work was tested on real users of the platform. The experimental results suggest that this recommendation model is suitable to suggest apps to children and increase their engagement in terms of usage time and number of games played.http://dx.doi.org/10.1155/2018/1374017 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Almudena Ruiz-Iniesta Luis Melgar Alejandro Baldominos David Quintana |
spellingShingle |
Almudena Ruiz-Iniesta Luis Melgar Alejandro Baldominos David Quintana Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System Mobile Information Systems |
author_facet |
Almudena Ruiz-Iniesta Luis Melgar Alejandro Baldominos David Quintana |
author_sort |
Almudena Ruiz-Iniesta |
title |
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System |
title_short |
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System |
title_full |
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System |
title_fullStr |
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System |
title_full_unstemmed |
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System |
title_sort |
improving children’s experience on a mobile edtech platform through a recommender system |
publisher |
Hindawi Limited |
series |
Mobile Information Systems |
issn |
1574-017X 1875-905X |
publishDate |
2018-01-01 |
description |
Smile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists of two major components: one that generates content recommendations and another that provides explanations and recommendations relevant to parents and educators. The former was implemented as a hybrid recommender system that combines three kinds of recommendations. Among these, we introduce a collaborative filtering adapted to overcome specific limitations associated with younger users. The approach described in this work was tested on real users of the platform. The experimental results suggest that this recommendation model is suitable to suggest apps to children and increase their engagement in terms of usage time and number of games played. |
url |
http://dx.doi.org/10.1155/2018/1374017 |
work_keys_str_mv |
AT almudenaruiziniesta improvingchildrensexperienceonamobileedtechplatformthrougharecommendersystem AT luismelgar improvingchildrensexperienceonamobileedtechplatformthrougharecommendersystem AT alejandrobaldominos improvingchildrensexperienceonamobileedtechplatformthrougharecommendersystem AT davidquintana improvingchildrensexperienceonamobileedtechplatformthrougharecommendersystem |
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