Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System

Smile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists...

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Bibliographic Details
Main Authors: Almudena Ruiz-Iniesta, Luis Melgar, Alejandro Baldominos, David Quintana
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:Mobile Information Systems
Online Access:http://dx.doi.org/10.1155/2018/1374017
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spelling doaj-6b243aee5e274e1382ada198824f47882021-07-02T02:22:05ZengHindawi LimitedMobile Information Systems1574-017X1875-905X2018-01-01201810.1155/2018/13740171374017Improving Children’s Experience on a Mobile EdTech Platform through a Recommender SystemAlmudena Ruiz-Iniesta0Luis Melgar1Alejandro Baldominos2David Quintana3Universidad Internacional de La Rioja, Logroño, SpainBanco Bilbao Vizcaya Argentaria (BBVA), Bilbao, SpainSmile and Learn Digital Creations, Madrid 28043, SpainDepartment of Computer Science, Universidad Carlos III de Madrid, Av. de la Universidad 30, Leganés 28911, SpainSmile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists of two major components: one that generates content recommendations and another that provides explanations and recommendations relevant to parents and educators. The former was implemented as a hybrid recommender system that combines three kinds of recommendations. Among these, we introduce a collaborative filtering adapted to overcome specific limitations associated with younger users. The approach described in this work was tested on real users of the platform. The experimental results suggest that this recommendation model is suitable to suggest apps to children and increase their engagement in terms of usage time and number of games played.http://dx.doi.org/10.1155/2018/1374017
collection DOAJ
language English
format Article
sources DOAJ
author Almudena Ruiz-Iniesta
Luis Melgar
Alejandro Baldominos
David Quintana
spellingShingle Almudena Ruiz-Iniesta
Luis Melgar
Alejandro Baldominos
David Quintana
Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
Mobile Information Systems
author_facet Almudena Ruiz-Iniesta
Luis Melgar
Alejandro Baldominos
David Quintana
author_sort Almudena Ruiz-Iniesta
title Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
title_short Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
title_full Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
title_fullStr Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
title_full_unstemmed Improving Children’s Experience on a Mobile EdTech Platform through a Recommender System
title_sort improving children’s experience on a mobile edtech platform through a recommender system
publisher Hindawi Limited
series Mobile Information Systems
issn 1574-017X
1875-905X
publishDate 2018-01-01
description Smile and Learn is an EdTech digital publisher that offers a smart library of close to 100 educational stories and gaming apps for mobile devices aimed at children aged 2 to 10 and their families. Given the complexity of navigating the content, a recommender system was developed. The system consists of two major components: one that generates content recommendations and another that provides explanations and recommendations relevant to parents and educators. The former was implemented as a hybrid recommender system that combines three kinds of recommendations. Among these, we introduce a collaborative filtering adapted to overcome specific limitations associated with younger users. The approach described in this work was tested on real users of the platform. The experimental results suggest that this recommendation model is suitable to suggest apps to children and increase their engagement in terms of usage time and number of games played.
url http://dx.doi.org/10.1155/2018/1374017
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AT davidquintana improvingchildrensexperienceonamobileedtechplatformthrougharecommendersystem
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