Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users

Although the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude a potential effect of cue-familiarity. To overcome this limitatio...

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Main Authors: Lingxiao Wang, Lingdan Wu, Yifan Wang, Hui Li, Xiaoyue Liu, Xiaoxia Du, Guangheng Dong
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01150/full
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spelling doaj-6b0dde214f2146ef8ff6a9c596b1dd4f2020-11-24T23:59:03ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-07-01810.3389/fpsyg.2017.01150256649Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game UsersLingxiao Wang0Lingxiao Wang1Lingxiao Wang2Lingdan Wu3Yifan Wang4Hui Li5Xiaoyue Liu6Xiaoxia Du7Guangheng Dong8Guangheng Dong9Department of Psychology, Zhejiang Normal UniversityJinhua, ChinaCAS Key Laboratory of Behavioral Science, Institute of PsychologyBeijing, ChinaDepartment of Psychology, University of Chinese Academy of SciencesBeijing, ChinaDepartment of Psychology, University of KonstanzKonstanz, GermanyDepartment of Psychology, Zhejiang Normal UniversityJinhua, ChinaDepartment of Psychology, Zhejiang Normal UniversityJinhua, ChinaDepartment of Psychology, Zhejiang Normal UniversityJinhua, ChinaShanghai Key Laboratory of Magnetic Resonance, Department of Physics, East China Normal UniversityShanghai, ChinaDepartment of Psychology, Zhejiang Normal UniversityJinhua, ChinaInstitute of Psychological and Brain Sciences, Zhejiang Normal UniversityJinhua, ChinaAlthough the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude a potential effect of cue-familiarity. To overcome this limitation, the current study focuses on the comparison between IGD subjects and recreational Internet game users (RGU) who play online games recreationally but do not develop dependence. Data from 40 RGU and 30 IGD subjects were collected while they were performing an event-related cue reactivity task in the fMRI scanner. The results showed that the IGD subjects were associated with enhanced activation in the left orbitofrontal cortex (OFC) and decreased activation in the right anterior cingulate cortex (ACC), right precuneus, left precentral gyrus and right postcentral gyrus in comparison with the RGU subjects. OFC is involved in reward evaluation and ACC is implicated in executive control function based on previous researches. Moreover, the activation of OFC were correlated with the desire for game-playing. Thus, the higher activation in OFC might suggests high desire for game playing, and the lower activation in ACC might indicates impaired ability in inhibiting the urge to gaming-related stimuli in IGD subjects. Additionally, decreased activation in the precuneus, the precentral and postcentral gyrus may suggest the deficit in disentangling from game-playing stimuli. These findings explain why IGD subjects develop dependence on game-playing while RGU subjects can play online games recreationally and prevent the transition from voluntary game-playing to eventually IGD.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01150/fullrecreational Internet game usersInternet gaming disordercue-reactivityimpulse inhibitionintense desire
collection DOAJ
language English
format Article
sources DOAJ
author Lingxiao Wang
Lingxiao Wang
Lingxiao Wang
Lingdan Wu
Yifan Wang
Hui Li
Xiaoyue Liu
Xiaoxia Du
Guangheng Dong
Guangheng Dong
spellingShingle Lingxiao Wang
Lingxiao Wang
Lingxiao Wang
Lingdan Wu
Yifan Wang
Hui Li
Xiaoyue Liu
Xiaoxia Du
Guangheng Dong
Guangheng Dong
Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
Frontiers in Psychology
recreational Internet game users
Internet gaming disorder
cue-reactivity
impulse inhibition
intense desire
author_facet Lingxiao Wang
Lingxiao Wang
Lingxiao Wang
Lingdan Wu
Yifan Wang
Hui Li
Xiaoyue Liu
Xiaoxia Du
Guangheng Dong
Guangheng Dong
author_sort Lingxiao Wang
title Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
title_short Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
title_full Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
title_fullStr Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
title_full_unstemmed Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users
title_sort altered brain activities associated with craving and cue reactivity in people with internet gaming disorder: evidence from the comparison with recreational internet game users
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2017-07-01
description Although the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude a potential effect of cue-familiarity. To overcome this limitation, the current study focuses on the comparison between IGD subjects and recreational Internet game users (RGU) who play online games recreationally but do not develop dependence. Data from 40 RGU and 30 IGD subjects were collected while they were performing an event-related cue reactivity task in the fMRI scanner. The results showed that the IGD subjects were associated with enhanced activation in the left orbitofrontal cortex (OFC) and decreased activation in the right anterior cingulate cortex (ACC), right precuneus, left precentral gyrus and right postcentral gyrus in comparison with the RGU subjects. OFC is involved in reward evaluation and ACC is implicated in executive control function based on previous researches. Moreover, the activation of OFC were correlated with the desire for game-playing. Thus, the higher activation in OFC might suggests high desire for game playing, and the lower activation in ACC might indicates impaired ability in inhibiting the urge to gaming-related stimuli in IGD subjects. Additionally, decreased activation in the precuneus, the precentral and postcentral gyrus may suggest the deficit in disentangling from game-playing stimuli. These findings explain why IGD subjects develop dependence on game-playing while RGU subjects can play online games recreationally and prevent the transition from voluntary game-playing to eventually IGD.
topic recreational Internet game users
Internet gaming disorder
cue-reactivity
impulse inhibition
intense desire
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01150/full
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