Development and evaluation of a gamified smart phone mobile health application for oral health promotion in early childhood: a randomized controlled trial
Abstract Background This study aimed to design a gamified smartphone application (app) and assess its efficacy for education of mothers regarding oral healthcare of their children. Methods In this pretest–posttest controlled clinical trial, a simple app and a gamified version of it were designed to...
Main Authors: | Mitra Zolfaghari, Mina Shirmohammadi, Houra Shahhosseini, Mehrshad Mokhtaran, Simin Z. Mohebbi |
---|---|
Format: | Article |
Language: | English |
Published: |
BMC
2021-01-01
|
Series: | BMC Oral Health |
Subjects: | |
Online Access: | https://doi.org/10.1186/s12903-020-01374-2 |
Similar Items
-
GEdIL—Gamified Education Interoperability Language
by: Jakub Swacha, et al.
Published: (2020-05-01) -
Gamifying education and mental health
by: Suhas Chandran, et al.
Published: (2018-01-01) -
Branded smart phone applications: an efficient marketing strategy?
by: Vaddé, Mathilde
Published: (2012) -
The Possibilities of Gamifying the Mathematical Curriculum in the Early Childhood Education Stage
by: Verónica Marín-Díaz, et al.
Published: (2020-12-01) -
Towards a new software quality model for evaluation the quality of gamified systems
by: Omaz Azouz, et al.
Published: (2018-01-01)