A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR

Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response...

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Main Authors: Chong-Ju Chae, Daegun Kim, Hyeong-Tak Lee
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/13/5919
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spelling doaj-6ab1b6481e8f4dfea9758c1d432ca2f72021-07-15T15:29:55ZengMDPI AGApplied Sciences2076-34172021-06-01115919591910.3390/app11135919A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VRChong-Ju Chae0Daegun Kim1Hyeong-Tak Lee2Ocean Safety and Technology Centre, Korea Institute of Maritime and Fisheries Technology, Busan 49111, KoreaKorea Institute of Maritime and Fisheries Technology, Busan 49111, KoreaOcean Science and Technology School, Korea Maritime and Ocean University, Busan 49112, KoreaVirtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response. In addition, in line with current trends in maritime autonomous surface ship (MASS) technology developments, trial applications of VR have been implemented to understand the applicability of this type of vessel. Moreover, there is an increasing need to reinforce education/training in MET to reduce ship accidents. The purpose of this study is to investigate the level of satisfaction with VR education/training, the impact of that education, and matters requiring training emphasis for implementation. To this end, the training participants’ satisfaction with VR training was compared to that of video training, and items of strategic importance in the training content were identified using Borich’s needs assessment, after which the educational impact of VR training was compared to that of video training. The results of this study are expected to contribute to the extended application of MET using VR, and can help in identifying areas for emphasis in training to reduce maritime accidents.https://www.mdpi.com/2076-3417/11/13/5919virtual reality trainingmaritime education and trainingBorich’s needs assessmentpassenger ship crowd management trainingmaritime autonomous surface ship operation
collection DOAJ
language English
format Article
sources DOAJ
author Chong-Ju Chae
Daegun Kim
Hyeong-Tak Lee
spellingShingle Chong-Ju Chae
Daegun Kim
Hyeong-Tak Lee
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
Applied Sciences
virtual reality training
maritime education and training
Borich’s needs assessment
passenger ship crowd management training
maritime autonomous surface ship operation
author_facet Chong-Ju Chae
Daegun Kim
Hyeong-Tak Lee
author_sort Chong-Ju Chae
title A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
title_short A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
title_full A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
title_fullStr A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
title_full_unstemmed A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
title_sort study on the analysis of the effects of passenger ship abandonment training using vr
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2021-06-01
description Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response. In addition, in line with current trends in maritime autonomous surface ship (MASS) technology developments, trial applications of VR have been implemented to understand the applicability of this type of vessel. Moreover, there is an increasing need to reinforce education/training in MET to reduce ship accidents. The purpose of this study is to investigate the level of satisfaction with VR education/training, the impact of that education, and matters requiring training emphasis for implementation. To this end, the training participants’ satisfaction with VR training was compared to that of video training, and items of strategic importance in the training content were identified using Borich’s needs assessment, after which the educational impact of VR training was compared to that of video training. The results of this study are expected to contribute to the extended application of MET using VR, and can help in identifying areas for emphasis in training to reduce maritime accidents.
topic virtual reality training
maritime education and training
Borich’s needs assessment
passenger ship crowd management training
maritime autonomous surface ship operation
url https://www.mdpi.com/2076-3417/11/13/5919
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