A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-06-01
|
Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/11/13/5919 |
id |
doaj-6ab1b6481e8f4dfea9758c1d432ca2f7 |
---|---|
record_format |
Article |
spelling |
doaj-6ab1b6481e8f4dfea9758c1d432ca2f72021-07-15T15:29:55ZengMDPI AGApplied Sciences2076-34172021-06-01115919591910.3390/app11135919A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VRChong-Ju Chae0Daegun Kim1Hyeong-Tak Lee2Ocean Safety and Technology Centre, Korea Institute of Maritime and Fisheries Technology, Busan 49111, KoreaKorea Institute of Maritime and Fisheries Technology, Busan 49111, KoreaOcean Science and Technology School, Korea Maritime and Ocean University, Busan 49112, KoreaVirtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response. In addition, in line with current trends in maritime autonomous surface ship (MASS) technology developments, trial applications of VR have been implemented to understand the applicability of this type of vessel. Moreover, there is an increasing need to reinforce education/training in MET to reduce ship accidents. The purpose of this study is to investigate the level of satisfaction with VR education/training, the impact of that education, and matters requiring training emphasis for implementation. To this end, the training participants’ satisfaction with VR training was compared to that of video training, and items of strategic importance in the training content were identified using Borich’s needs assessment, after which the educational impact of VR training was compared to that of video training. The results of this study are expected to contribute to the extended application of MET using VR, and can help in identifying areas for emphasis in training to reduce maritime accidents.https://www.mdpi.com/2076-3417/11/13/5919virtual reality trainingmaritime education and trainingBorich’s needs assessmentpassenger ship crowd management trainingmaritime autonomous surface ship operation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Chong-Ju Chae Daegun Kim Hyeong-Tak Lee |
spellingShingle |
Chong-Ju Chae Daegun Kim Hyeong-Tak Lee A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR Applied Sciences virtual reality training maritime education and training Borich’s needs assessment passenger ship crowd management training maritime autonomous surface ship operation |
author_facet |
Chong-Ju Chae Daegun Kim Hyeong-Tak Lee |
author_sort |
Chong-Ju Chae |
title |
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR |
title_short |
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR |
title_full |
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR |
title_fullStr |
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR |
title_full_unstemmed |
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR |
title_sort |
study on the analysis of the effects of passenger ship abandonment training using vr |
publisher |
MDPI AG |
series |
Applied Sciences |
issn |
2076-3417 |
publishDate |
2021-06-01 |
description |
Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response. In addition, in line with current trends in maritime autonomous surface ship (MASS) technology developments, trial applications of VR have been implemented to understand the applicability of this type of vessel. Moreover, there is an increasing need to reinforce education/training in MET to reduce ship accidents. The purpose of this study is to investigate the level of satisfaction with VR education/training, the impact of that education, and matters requiring training emphasis for implementation. To this end, the training participants’ satisfaction with VR training was compared to that of video training, and items of strategic importance in the training content were identified using Borich’s needs assessment, after which the educational impact of VR training was compared to that of video training. The results of this study are expected to contribute to the extended application of MET using VR, and can help in identifying areas for emphasis in training to reduce maritime accidents. |
topic |
virtual reality training maritime education and training Borich’s needs assessment passenger ship crowd management training maritime autonomous surface ship operation |
url |
https://www.mdpi.com/2076-3417/11/13/5919 |
work_keys_str_mv |
AT chongjuchae astudyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr AT daegunkim astudyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr AT hyeongtaklee astudyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr AT chongjuchae studyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr AT daegunkim studyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr AT hyeongtaklee studyontheanalysisoftheeffectsofpassengershipabandonmenttrainingusingvr |
_version_ |
1724163224100667392 |