Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development

Mobile applications have shown promise in supporting people with mental health issues to adopt healthy lifestyles using various persuasive strategies. However, the extent to which mental health apps successfully employ various persuasive strategies remains unknown. Hence, it is important to understa...

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Main Authors: Felwah Alqahtani, Ghazayil Al Khalifah, Oladapo Oyebode, Rita Orji
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-12-01
Series:Frontiers in Artificial Intelligence
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/frai.2019.00030/full
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spelling doaj-6aad56a27a8d4405936f67dca4419bed2020-11-25T02:58:20ZengFrontiers Media S.A.Frontiers in Artificial Intelligence2624-82122019-12-01210.3389/frai.2019.00030497488Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future DevelopmentFelwah Alqahtani0Felwah Alqahtani1Ghazayil Al Khalifah2Oladapo Oyebode3Rita Orji4Computer Science, Dalhousie University, Halifax, NS, CanadaComputer Science, King Khalid University, Abha, Saudi ArabiaComputer Science, Dalhousie University, Halifax, NS, CanadaComputer Science, Dalhousie University, Halifax, NS, CanadaComputer Science, Dalhousie University, Halifax, NS, CanadaMobile applications have shown promise in supporting people with mental health issues to adopt healthy lifestyles using various persuasive strategies. However, the extent to which mental health apps successfully employ various persuasive strategies remains unknown. Hence, it is important to understand the persuasive strategies integrated into mental health applications (apps) and how they are implemented to promote mental health. This paper aims to achieve three main objectives. First, we review 103 mental health apps and identify distinct persuasive strategies incorporated in them using the Persuasive Systems Design (PSD) model and Behavior Change Techniques (BCTs). We further classify the persuasive strategies based on the type of mental health issues the app is focused on. Second, we reveal the various ways that the persuasive strategies are implemented/operationalized in mental health apps to achieve their intended objectives. Third, we examine the relationship between apps effectiveness (measured by user ratings) and the persuasive strategies employed. To achieve this, two researchers independently downloaded and used all identified apps to identify the persuasive strategies using the PSD model and BCTs. Next, they also examine the various ways that these strategies are implemented in mental health apps. The results show that the apps employed 26 distinct persuasive strategies and a range of 1–10 strategies per app. Self-monitoring (n = 59), personalization (n = 55), and reminder (n = 49) were the most frequently employed strategies. We also found that anxiety, stress, depression, and general mental health issues were the common mental health issues targeted by the apps. Finally, we offer some design recommendations for designing mental health apps based on our findings.https://www.frontiersin.org/article/10.3389/frai.2019.00030/fullpersuasive strategiesmental healthmobile applicationevaluationimplementation
collection DOAJ
language English
format Article
sources DOAJ
author Felwah Alqahtani
Felwah Alqahtani
Ghazayil Al Khalifah
Oladapo Oyebode
Rita Orji
spellingShingle Felwah Alqahtani
Felwah Alqahtani
Ghazayil Al Khalifah
Oladapo Oyebode
Rita Orji
Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
Frontiers in Artificial Intelligence
persuasive strategies
mental health
mobile application
evaluation
implementation
author_facet Felwah Alqahtani
Felwah Alqahtani
Ghazayil Al Khalifah
Oladapo Oyebode
Rita Orji
author_sort Felwah Alqahtani
title Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
title_short Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
title_full Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
title_fullStr Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
title_full_unstemmed Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
title_sort apps for mental health: an evaluation of behavior change strategies and recommendations for future development
publisher Frontiers Media S.A.
series Frontiers in Artificial Intelligence
issn 2624-8212
publishDate 2019-12-01
description Mobile applications have shown promise in supporting people with mental health issues to adopt healthy lifestyles using various persuasive strategies. However, the extent to which mental health apps successfully employ various persuasive strategies remains unknown. Hence, it is important to understand the persuasive strategies integrated into mental health applications (apps) and how they are implemented to promote mental health. This paper aims to achieve three main objectives. First, we review 103 mental health apps and identify distinct persuasive strategies incorporated in them using the Persuasive Systems Design (PSD) model and Behavior Change Techniques (BCTs). We further classify the persuasive strategies based on the type of mental health issues the app is focused on. Second, we reveal the various ways that the persuasive strategies are implemented/operationalized in mental health apps to achieve their intended objectives. Third, we examine the relationship between apps effectiveness (measured by user ratings) and the persuasive strategies employed. To achieve this, two researchers independently downloaded and used all identified apps to identify the persuasive strategies using the PSD model and BCTs. Next, they also examine the various ways that these strategies are implemented in mental health apps. The results show that the apps employed 26 distinct persuasive strategies and a range of 1–10 strategies per app. Self-monitoring (n = 59), personalization (n = 55), and reminder (n = 49) were the most frequently employed strategies. We also found that anxiety, stress, depression, and general mental health issues were the common mental health issues targeted by the apps. Finally, we offer some design recommendations for designing mental health apps based on our findings.
topic persuasive strategies
mental health
mobile application
evaluation
implementation
url https://www.frontiersin.org/article/10.3389/frai.2019.00030/full
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