Gamification of learning deactivates the Default Mode Network

We hypothesised that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of Default Mode Network (DMN) regions. In an fMRI study,...

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Bibliographic Details
Main Authors: Paul Alexander Howard-Jones, Tim eJay, Alice eMason, Harvey eJones
Format: Article
Language:English
Published: Frontiers Media S.A. 2016-01-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.01891/full