What do text-based newsgames have to do with journalism? An account from Gem Model perspective

The article aims to discuss text-based newsgames as a multimodal artifact, having in mind the goal to systematize their expressive processing and rhetorical strategies as possible tropes for journalistic processes and practices. For that, we have adapted some of the main layers/elements of the GeM M...

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Main Author: Jan Alyne Prado
Format: Article
Language:Spanish
Published: Universidade Federal de Santa Catarina 2021-08-01
Series:Texto Digital
Subjects:
Online Access:https://periodicos.ufsc.br/index.php/textodigital/article/view/77835
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spelling doaj-69c6692f4a2a421da6863c68fc1408b52021-08-04T13:48:42ZspaUniversidade Federal de Santa CatarinaTexto Digital1807-92882021-08-0117110.5007/1807-9288.2021.e77835What do text-based newsgames have to do with journalism? An account from Gem Model perspectiveJan Alyne Prado0Universidade Federal de Ouro PretoThe article aims to discuss text-based newsgames as a multimodal artifact, having in mind the goal to systematize their expressive processing and rhetorical strategies as possible tropes for journalistic processes and practices. For that, we have adapted some of the main layers/elements of the GeM Model (Genre and Multimodality), proposed by Bateman (2008, 2014), to analyze a Brazilian text-based newsgame called “A Teia”, having in mind its material regularities and semiotic modes. The game portrays the reality of a woman who has to decide what to do upon situations of continuous domestic violence and abuse carried out by her partner. In the design of trajectory of “A Teia”, the player follows a rhetorical cluster made of a non-linear sequence, according to an event/circumstance upon which the player has to decide, and so on. Another goal of the paper is to contribute for the assessment on how procedural rhetoric of digital text-based newsgames touches crucial aspect of journalistic practices, functions and values. https://periodicos.ufsc.br/index.php/textodigital/article/view/77835GeM ModelRhetorical strategiesJournalismNewsgames
collection DOAJ
language Spanish
format Article
sources DOAJ
author Jan Alyne Prado
spellingShingle Jan Alyne Prado
What do text-based newsgames have to do with journalism? An account from Gem Model perspective
Texto Digital
GeM Model
Rhetorical strategies
Journalism
Newsgames
author_facet Jan Alyne Prado
author_sort Jan Alyne Prado
title What do text-based newsgames have to do with journalism? An account from Gem Model perspective
title_short What do text-based newsgames have to do with journalism? An account from Gem Model perspective
title_full What do text-based newsgames have to do with journalism? An account from Gem Model perspective
title_fullStr What do text-based newsgames have to do with journalism? An account from Gem Model perspective
title_full_unstemmed What do text-based newsgames have to do with journalism? An account from Gem Model perspective
title_sort what do text-based newsgames have to do with journalism? an account from gem model perspective
publisher Universidade Federal de Santa Catarina
series Texto Digital
issn 1807-9288
publishDate 2021-08-01
description The article aims to discuss text-based newsgames as a multimodal artifact, having in mind the goal to systematize their expressive processing and rhetorical strategies as possible tropes for journalistic processes and practices. For that, we have adapted some of the main layers/elements of the GeM Model (Genre and Multimodality), proposed by Bateman (2008, 2014), to analyze a Brazilian text-based newsgame called “A Teia”, having in mind its material regularities and semiotic modes. The game portrays the reality of a woman who has to decide what to do upon situations of continuous domestic violence and abuse carried out by her partner. In the design of trajectory of “A Teia”, the player follows a rhetorical cluster made of a non-linear sequence, according to an event/circumstance upon which the player has to decide, and so on. Another goal of the paper is to contribute for the assessment on how procedural rhetoric of digital text-based newsgames touches crucial aspect of journalistic practices, functions and values.
topic GeM Model
Rhetorical strategies
Journalism
Newsgames
url https://periodicos.ufsc.br/index.php/textodigital/article/view/77835
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