PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS)
<p class="Body1"><strong>ABSTRACT</strong></p> <p><strong>Background</strong>: Nutrition education in school children is considered to be effective and efficient to touch big segment in population. <strong>Objective</strong>: To develop...
Main Authors: | , |
---|---|
Format: | Article |
Language: | Indonesian |
Published: |
Kementerian Kesehatan, Badan Penelitian dan Pengembangan Kesehatan, Pusat Teknologi Terapan Kesehatan dan Epidemiologi Klinik
2013-07-01
|
Series: | Penelitian Gizi dan Makanan |
Online Access: | http://ejournal.litbang.depkes.go.id/index.php/pgm/article/view/3121 |
id |
doaj-694552844cd24ac7836334525e0e84c8 |
---|---|
record_format |
Article |
spelling |
doaj-694552844cd24ac7836334525e0e84c82020-11-24T22:55:05ZindKementerian Kesehatan, Badan Penelitian dan Pengembangan Kesehatan, Pusat Teknologi Terapan Kesehatan dan Epidemiologi KlinikPenelitian Gizi dan Makanan0125-97172338-83582013-07-0133210.22435/pgm.v33i2.3121.3117PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS)Hermina Hermina0Nurfi Afriansyah1Puslitbang Gizi dan MakananPuslitbang Gizi dan Makanan<p class="Body1"><strong>ABSTRACT</strong></p> <p><strong>Background</strong>: Nutrition education in school children is considered to be effective and efficient to touch big segment in population. <strong>Objective</strong>: To develop a computer-based nutritional education game-play for primary school children. <strong>Methods</strong>: Focus group interviews (focus groups) were used to obtain insight into participants’ understanding and opinions regarding the healthy eating and physical-activity. Participants consisted of pupils (year 3 to 6) and their teachers in 3 cities in West Java Province: Depok, Bekasi, and Bandung. Two primary schools in each city selected purposively based on the recommendation of Dinas Pendidikan (Education Offices). This study included 2 phases. Phase I was focus groups involved 1 pupil group and 1 teacher group of 8 to 10 participants each. Focus group sessions were noted and summarized into meaningful themes for a developed computer-based nutritional education game-play. Phase II was created and test the game-play. <strong>Results</strong>: Key concepts of the healthy eating were commonly understood, but specific knowledge was limited, especially related to the recommended dietary allowance and food servings. Game-play is develop to be played and can be understood by students and teachers easily. From the trial game-play input obtained to repair the game. So at the end of the study can be obtained prototype game-play more interesting and can be more accepted by students and teachers. Although not all suggestions for improvements can be accommodated perfectly. <strong>Conclusion</strong>: The computer-based nutritional education game-play can be cheerfully used by year 1 to 6 of primary school children to enrich their knowledge about how much food should they eat a day based on their body needs. <strong>[Penel Gizi Makan 2010, 33(2): 161-172]</strong></p> <p class="Body1"> </p> <p class="Body1"><strong>Keywords</strong>: <em>computer-based nutritional education, game-play,<strong> </strong>primary school</em><em> </em><em>children, teachers</em></p>http://ejournal.litbang.depkes.go.id/index.php/pgm/article/view/3121 |
collection |
DOAJ |
language |
Indonesian |
format |
Article |
sources |
DOAJ |
author |
Hermina Hermina Nurfi Afriansyah |
spellingShingle |
Hermina Hermina Nurfi Afriansyah PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) Penelitian Gizi dan Makanan |
author_facet |
Hermina Hermina Nurfi Afriansyah |
author_sort |
Hermina Hermina |
title |
PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) |
title_short |
PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) |
title_full |
PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) |
title_fullStr |
PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) |
title_full_unstemmed |
PENGEMBANGAN PERMAINAN (GAME-PLAY) EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS) |
title_sort |
pengembangan permainan (game-play) edukasi gizi berbasis-komputer untuk murid sekolah dasar (development of computer-based nutritional education game-play for primary school students) |
publisher |
Kementerian Kesehatan, Badan Penelitian dan Pengembangan Kesehatan, Pusat Teknologi Terapan Kesehatan dan Epidemiologi Klinik |
series |
Penelitian Gizi dan Makanan |
issn |
0125-9717 2338-8358 |
publishDate |
2013-07-01 |
description |
<p class="Body1"><strong>ABSTRACT</strong></p> <p><strong>Background</strong>: Nutrition education in school children is considered to be effective and efficient to touch big segment in population. <strong>Objective</strong>: To develop a computer-based nutritional education game-play for primary school children. <strong>Methods</strong>: Focus group interviews (focus groups) were used to obtain insight into participants’ understanding and opinions regarding the healthy eating and physical-activity. Participants consisted of pupils (year 3 to 6) and their teachers in 3 cities in West Java Province: Depok, Bekasi, and Bandung. Two primary schools in each city selected purposively based on the recommendation of Dinas Pendidikan (Education Offices). This study included 2 phases. Phase I was focus groups involved 1 pupil group and 1 teacher group of 8 to 10 participants each. Focus group sessions were noted and summarized into meaningful themes for a developed computer-based nutritional education game-play. Phase II was created and test the game-play. <strong>Results</strong>: Key concepts of the healthy eating were commonly understood, but specific knowledge was limited, especially related to the recommended dietary allowance and food servings. Game-play is develop to be played and can be understood by students and teachers easily. From the trial game-play input obtained to repair the game. So at the end of the study can be obtained prototype game-play more interesting and can be more accepted by students and teachers. Although not all suggestions for improvements can be accommodated perfectly. <strong>Conclusion</strong>: The computer-based nutritional education game-play can be cheerfully used by year 1 to 6 of primary school children to enrich their knowledge about how much food should they eat a day based on their body needs. <strong>[Penel Gizi Makan 2010, 33(2): 161-172]</strong></p> <p class="Body1"> </p> <p class="Body1"><strong>Keywords</strong>: <em>computer-based nutritional education, game-play,<strong> </strong>primary school</em><em> </em><em>children, teachers</em></p> |
url |
http://ejournal.litbang.depkes.go.id/index.php/pgm/article/view/3121 |
work_keys_str_mv |
AT herminahermina pengembanganpermainangameplayedukasigiziberbasiskomputeruntukmuridsekolahdasardevelopmentofcomputerbasednutritionaleducationgameplayforprimaryschoolstudents AT nurfiafriansyah pengembanganpermainangameplayedukasigiziberbasiskomputeruntukmuridsekolahdasardevelopmentofcomputerbasednutritionaleducationgameplayforprimaryschoolstudents |
_version_ |
1725658046909120512 |