SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements

Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptance in general human-computer interaction. In order to use gaze spellers for public displays, they need to be robust and provide an intuitive interaction concept. However, traditional dwell- and blink-...

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Main Authors: Otto Hans-Martin Lutz, Antje Christine Venjakob, Stefan Ruff
Format: Article
Language:English
Published: Bern Open Publishing 2015-03-01
Series:Journal of Eye Movement Research
Subjects:
Online Access:https://bop.unibe.ch/JEMR/article/view/2394
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spelling doaj-68e5b2ea8d51474688a975a2809e47932021-05-28T13:34:16ZengBern Open PublishingJournal of Eye Movement Research1995-86922015-03-018110.16910/jemr.8.1.2SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movementsOtto Hans-Martin Lutz0Antje Christine Venjakob1Stefan Ruff2Chair of Human-Machine Systems, Technical University BerlinChair of Human-Machine Systems, Technical University BerlinChair of Human-Machine Systems, Technical University BerlinGaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptance in general human-computer interaction. In order to use gaze spellers for public displays, they need to be robust and provide an intuitive interaction concept. However, traditional dwell- and blink-based systems need accurate calibration which contradicts fast and intuitive interaction. We developed the first gaze speller explicitly utilizing smooth pursuit eye movements and their particular characteristics. The speller achieves sufficient accuracy with a one-point calibration and does not require extensive training. Its interface consists of character elements which move apart from each other in two stages. As each element has a unique track, gaze following this track can be detected by an algorithm that does not rely on the exact gaze coordinates and compensates latency-based artefacts. In a user study, 24 participants tested four speed-levels of moving elements to determine an optimal interaction speed. At 300 px/s users showed highest overall performance of 3.34 WPM (without training). Subjective ratings support the finding that this pace is superior.https://bop.unibe.ch/JEMR/article/view/2394gaze interactioneye movementstext entrysmooth pursuitcalibration
collection DOAJ
language English
format Article
sources DOAJ
author Otto Hans-Martin Lutz
Antje Christine Venjakob
Stefan Ruff
spellingShingle Otto Hans-Martin Lutz
Antje Christine Venjakob
Stefan Ruff
SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
Journal of Eye Movement Research
gaze interaction
eye movements
text entry
smooth pursuit
calibration
author_facet Otto Hans-Martin Lutz
Antje Christine Venjakob
Stefan Ruff
author_sort Otto Hans-Martin Lutz
title SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
title_short SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
title_full SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
title_fullStr SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
title_full_unstemmed SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements
title_sort smoovs: towards calibration-free text entry by gaze using smooth pursuit movements
publisher Bern Open Publishing
series Journal of Eye Movement Research
issn 1995-8692
publishDate 2015-03-01
description Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptance in general human-computer interaction. In order to use gaze spellers for public displays, they need to be robust and provide an intuitive interaction concept. However, traditional dwell- and blink-based systems need accurate calibration which contradicts fast and intuitive interaction. We developed the first gaze speller explicitly utilizing smooth pursuit eye movements and their particular characteristics. The speller achieves sufficient accuracy with a one-point calibration and does not require extensive training. Its interface consists of character elements which move apart from each other in two stages. As each element has a unique track, gaze following this track can be detected by an algorithm that does not rely on the exact gaze coordinates and compensates latency-based artefacts. In a user study, 24 participants tested four speed-levels of moving elements to determine an optimal interaction speed. At 300 px/s users showed highest overall performance of 3.34 WPM (without training). Subjective ratings support the finding that this pace is superior.
topic gaze interaction
eye movements
text entry
smooth pursuit
calibration
url https://bop.unibe.ch/JEMR/article/view/2394
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AT stefanruff smoovstowardscalibrationfreetextentrybygazeusingsmoothpursuitmovements
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