Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls

Steven Phu,1,2 Sara Vogrin,1,2 Ahmed Al Saedi,1,2 Gustavo Duque1,21Department of Medicine, Melbourne Medical School – Western Health, The University of Melbourne, St. Albans, VIC, Australia; 2Australian Institute for Musculoskeletal Science (AIMSS), The University of Melbourne and Western...

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Main Authors: Phu S, Vogrin S, Al Saedi A, Duque G
Format: Article
Language:English
Published: Dove Medical Press 2019-08-01
Series:Clinical Interventions in Aging
Subjects:
Online Access:https://www.dovepress.com/balance-training-using-virtual-reality-improves-balance-and-physical-p-peer-reviewed-article-CIA
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spelling doaj-68b97f0508cc422088eb05f35a6f7e062020-11-25T01:41:21ZengDove Medical PressClinical Interventions in Aging1178-19982019-08-01Volume 141567157748204Balance training using virtual reality improves balance and physical performance in older adults at high risk of fallsPhu SVogrin SAl Saedi ADuque GSteven Phu,1,2 Sara Vogrin,1,2 Ahmed Al Saedi,1,2 Gustavo Duque1,21Department of Medicine, Melbourne Medical School – Western Health, The University of Melbourne, St. Albans, VIC, Australia; 2Australian Institute for Musculoskeletal Science (AIMSS), The University of Melbourne and Western Health, St. Albans, VIC, AustraliaCorrespondence: Gustavo DuqueAustralian Institute for Musculoskeletal Science (AIMSS), Melbourne Medical School – Western Health, The University of Melbourne, 176 Furlong Road, St. Albans, VIC 3021, AustraliaTel +61 38 395 8121Fax +61 38 395 8258Email gustavo.duque@unimelb.edu.auPurpose: Exercise programs designed for falls prevention have been proven effective in reducing falls by approximately 21%. Virtual reality may provide a viable alternative intervention for falls prevention. This study compared the effects of virtual reality training using the Balance Rehabilitation Unit (BRU) versus exercise using a modified Otago Exercise Programme (EX) on improving balance and physical performance in the short-term restorative care setting of the Gait and Balance Gym (Gabagym).Patients and methods: This was a pre- and post-intervention study of 195 participants (median age 78 years, IQR 73–84; 67% female) who presented with a risk and/or history of falls. Participants were assigned to either EX (n=82) or BRU (n=63). Supervised sessions occurred twice a week for 6 weeks. Participants receiving interventions were compared to a separate group (n=50) with similar characteristics who did not receive any intervention. Balance and physical performance were assessed at initial and final attendance and included the 5 Times Sit to Stand (5STS) test, Timed Up and Go (TUG), gait speed and posturography assessment using the BRU. Fear of falling was assessed using the Falls Efficacy Scale. Handgrip strength and adherence were also monitored.Results: Post-intervention, EX and BRU groups achieved similar improvements and reported similar adherence rates (71% vs 72%, respectively). Both intervention groups improved in balance and physical performance measures. Both interventions showed significantly better improvement than the non-intervention group in TUG (p<0.001), gait speed (p=0.021), limits of stability in posturography assessment (p=0.008), FES-I score (p=0.013) and handgrip strength (p=0.021). Only the BRU group improved control of static posture in the eyes closed (p=0.002) and foam eyes closed (p=0.006) tasks.Conclusion: This study highlights the potential use of virtual reality as a practical alternative to improve outcomes of balance training for reduction of falls risk in older adults.Keywords: posture, falls, fractures, virtual reality, exercise  https://www.dovepress.com/balance-training-using-virtual-reality-improves-balance-and-physical-p-peer-reviewed-article-CIAposturefallsfracturesvirtual-realityexercise
collection DOAJ
language English
format Article
sources DOAJ
author Phu S
Vogrin S
Al Saedi A
Duque G
spellingShingle Phu S
Vogrin S
Al Saedi A
Duque G
Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
Clinical Interventions in Aging
posture
falls
fractures
virtual-reality
exercise
author_facet Phu S
Vogrin S
Al Saedi A
Duque G
author_sort Phu S
title Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_short Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_full Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_fullStr Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_full_unstemmed Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_sort balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
publisher Dove Medical Press
series Clinical Interventions in Aging
issn 1178-1998
publishDate 2019-08-01
description Steven Phu,1,2 Sara Vogrin,1,2 Ahmed Al Saedi,1,2 Gustavo Duque1,21Department of Medicine, Melbourne Medical School – Western Health, The University of Melbourne, St. Albans, VIC, Australia; 2Australian Institute for Musculoskeletal Science (AIMSS), The University of Melbourne and Western Health, St. Albans, VIC, AustraliaCorrespondence: Gustavo DuqueAustralian Institute for Musculoskeletal Science (AIMSS), Melbourne Medical School – Western Health, The University of Melbourne, 176 Furlong Road, St. Albans, VIC 3021, AustraliaTel +61 38 395 8121Fax +61 38 395 8258Email gustavo.duque@unimelb.edu.auPurpose: Exercise programs designed for falls prevention have been proven effective in reducing falls by approximately 21%. Virtual reality may provide a viable alternative intervention for falls prevention. This study compared the effects of virtual reality training using the Balance Rehabilitation Unit (BRU) versus exercise using a modified Otago Exercise Programme (EX) on improving balance and physical performance in the short-term restorative care setting of the Gait and Balance Gym (Gabagym).Patients and methods: This was a pre- and post-intervention study of 195 participants (median age 78 years, IQR 73–84; 67% female) who presented with a risk and/or history of falls. Participants were assigned to either EX (n=82) or BRU (n=63). Supervised sessions occurred twice a week for 6 weeks. Participants receiving interventions were compared to a separate group (n=50) with similar characteristics who did not receive any intervention. Balance and physical performance were assessed at initial and final attendance and included the 5 Times Sit to Stand (5STS) test, Timed Up and Go (TUG), gait speed and posturography assessment using the BRU. Fear of falling was assessed using the Falls Efficacy Scale. Handgrip strength and adherence were also monitored.Results: Post-intervention, EX and BRU groups achieved similar improvements and reported similar adherence rates (71% vs 72%, respectively). Both intervention groups improved in balance and physical performance measures. Both interventions showed significantly better improvement than the non-intervention group in TUG (p<0.001), gait speed (p=0.021), limits of stability in posturography assessment (p=0.008), FES-I score (p=0.013) and handgrip strength (p=0.021). Only the BRU group improved control of static posture in the eyes closed (p=0.002) and foam eyes closed (p=0.006) tasks.Conclusion: This study highlights the potential use of virtual reality as a practical alternative to improve outcomes of balance training for reduction of falls risk in older adults.Keywords: posture, falls, fractures, virtual reality, exercise  
topic posture
falls
fractures
virtual-reality
exercise
url https://www.dovepress.com/balance-training-using-virtual-reality-improves-balance-and-physical-p-peer-reviewed-article-CIA
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