IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE
This work proposes a method implemented in computer vision part required to build a robot soccer, which provides the position and orientation of the ball and robots, using an algorithm description of keypoint. SIFT algorithm was chosen because it provided better results than other similar algori...
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Universidade do Oeste Paulista
2015-06-01
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Online Access: | http://revistas.unoeste.br/revistas/ojs/index.php/ce/article/view/1427/1463 |
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doaj-6848230c5da240579f8ccba00a775aff2020-11-25T02:58:34ZporUniversidade do Oeste PaulistaColloquium Exactarum2178-83322015-06-01070210111810.5747/ce.2015.v07.n2.e119IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVERicardo da Silva Barros0Francisco Assis da Silva1Mário Augusto Pazoti2Danillo Roberto Pereira3Leandro Luiz de Almeida4Almir Olivette Artero5Universidade do Oeste PaulistaUniversidade do Oeste PaulistaUniversidade do Oeste PaulistaUniversidade do Oeste PaulistaUniversidade do Oeste PaulistaUniversidade Estadual PaulistaThis work proposes a method implemented in computer vision part required to build a robot soccer, which provides the position and orientation of the ball and robots, using an algorithm description of keypoint. SIFT algorithm was chosen because it provided better results than other similar algorithms. To achieve adequate time for processing to robot soccer, we used the video card processor (GPU) with the algorithm, making obtaining location information and orientation closer to the real-time. The view is just one of the parts that make up the construction of a robot soccer. Object classes were defined and shaped in the C ++ programming language to the minimum necessary tasks of this part of view, in order to facilitate and to allow the development of other parts (mechanical construction, robots control and game strategy) to be a full robot football.http://revistas.unoeste.br/revistas/ojs/index.php/ce/article/view/1427/1463Keypoint DescriptorsRobot SoccerComputer VisionSIFTGPU |
collection |
DOAJ |
language |
Portuguese |
format |
Article |
sources |
DOAJ |
author |
Ricardo da Silva Barros Francisco Assis da Silva Mário Augusto Pazoti Danillo Roberto Pereira Leandro Luiz de Almeida Almir Olivette Artero |
spellingShingle |
Ricardo da Silva Barros Francisco Assis da Silva Mário Augusto Pazoti Danillo Roberto Pereira Leandro Luiz de Almeida Almir Olivette Artero IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE Colloquium Exactarum Keypoint Descriptors Robot Soccer Computer Vision SIFT GPU |
author_facet |
Ricardo da Silva Barros Francisco Assis da Silva Mário Augusto Pazoti Danillo Roberto Pereira Leandro Luiz de Almeida Almir Olivette Artero |
author_sort |
Ricardo da Silva Barros |
title |
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE |
title_short |
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE |
title_full |
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE |
title_fullStr |
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE |
title_full_unstemmed |
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE |
title_sort |
identificação de objetos do futebol de robôs utilizando algoritmo de descrição de pontos chave |
publisher |
Universidade do Oeste Paulista |
series |
Colloquium Exactarum |
issn |
2178-8332 |
publishDate |
2015-06-01 |
description |
This work proposes a method implemented in computer
vision part required to build a robot soccer, which provides the
position and orientation of the ball and robots, using an algorithm
description of keypoint. SIFT algorithm was chosen because it provided
better results than other similar algorithms. To achieve adequate time
for processing to robot soccer, we used the video card processor (GPU)
with the algorithm, making obtaining location information and
orientation closer to the real-time. The view is just one of the parts
that make up the construction of a robot soccer. Object classes were
defined and shaped in the C ++ programming language to the
minimum necessary tasks of this part of view, in order to facilitate and
to allow the development of other parts (mechanical construction,
robots control and game strategy) to be a full robot football. |
topic |
Keypoint Descriptors Robot Soccer Computer Vision SIFT GPU |
url |
http://revistas.unoeste.br/revistas/ojs/index.php/ce/article/view/1427/1463 |
work_keys_str_mv |
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