It's Just a Game, Right? Types of Play in Foreign Language CMC

This study focuses on the various playful uses of language that occurred during a semester-long study of two German language courses using one type of synchronous network-based medium, the MOO. Research and use of synchronous computer-mediated communication (CMC) have flourished in the study of seco...

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Main Author: Chantelle N. Warner
Format: Article
Language:English
Published: University of Hawaii 2004-05-01
Series:Language Learning and Technology
Subjects:
Online Access:http://llt.msu.edu/vol8num2/warner/default.html
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spelling doaj-67a1d34ef756454c87600f24b962c0fd2020-11-25T03:25:17ZengUniversity of HawaiiLanguage Learning and Technology1094-35012004-05-01826987It's Just a Game, Right? Types of Play in Foreign Language CMCChantelle N. WarnerThis study focuses on the various playful uses of language that occurred during a semester-long study of two German language courses using one type of synchronous network-based medium, the MOO. Research and use of synchronous computer-mediated communication (CMC) have flourished in the study of second-language acquisition (SLA) since the late 1990s; however, the primary focus has been on the potential benefits of using CMC to increase the amount of communication (Beauvois, 1997; Kern, 1995; Warschauer, 1997), motivate students (Beauvois, 1997; Kern, 1995; Warschauer, 1997) and foster the exchange of ideas (Beauvois, 1997; Kern, 1995; von der Emde, Schneider, & Kötter, 2001; Warschauer, 1997). Only more recently has research within SLA begun to investigate the types of communication that occur online.1 An analysis of the transcripts from a second-semester German course and an upper-level German communication course reveal that a large portion of the language use online cannot be described using standard referential definitions of communication, but rather is playful in nature. Using research from SLA and theories on social interaction, this article investigates the different types of play that occurred within the online discussions and the possible implications of the presence of play in online discourse. http://llt.msu.edu/vol8num2/warner/default.htmlcommunication theoryCALLcomputer-mediated communicationlanguage play
collection DOAJ
language English
format Article
sources DOAJ
author Chantelle N. Warner
spellingShingle Chantelle N. Warner
It's Just a Game, Right? Types of Play in Foreign Language CMC
Language Learning and Technology
communication theory
CALL
computer-mediated communication
language play
author_facet Chantelle N. Warner
author_sort Chantelle N. Warner
title It's Just a Game, Right? Types of Play in Foreign Language CMC
title_short It's Just a Game, Right? Types of Play in Foreign Language CMC
title_full It's Just a Game, Right? Types of Play in Foreign Language CMC
title_fullStr It's Just a Game, Right? Types of Play in Foreign Language CMC
title_full_unstemmed It's Just a Game, Right? Types of Play in Foreign Language CMC
title_sort it's just a game, right? types of play in foreign language cmc
publisher University of Hawaii
series Language Learning and Technology
issn 1094-3501
publishDate 2004-05-01
description This study focuses on the various playful uses of language that occurred during a semester-long study of two German language courses using one type of synchronous network-based medium, the MOO. Research and use of synchronous computer-mediated communication (CMC) have flourished in the study of second-language acquisition (SLA) since the late 1990s; however, the primary focus has been on the potential benefits of using CMC to increase the amount of communication (Beauvois, 1997; Kern, 1995; Warschauer, 1997), motivate students (Beauvois, 1997; Kern, 1995; Warschauer, 1997) and foster the exchange of ideas (Beauvois, 1997; Kern, 1995; von der Emde, Schneider, & Kötter, 2001; Warschauer, 1997). Only more recently has research within SLA begun to investigate the types of communication that occur online.1 An analysis of the transcripts from a second-semester German course and an upper-level German communication course reveal that a large portion of the language use online cannot be described using standard referential definitions of communication, but rather is playful in nature. Using research from SLA and theories on social interaction, this article investigates the different types of play that occurred within the online discussions and the possible implications of the presence of play in online discourse.
topic communication theory
CALL
computer-mediated communication
language play
url http://llt.msu.edu/vol8num2/warner/default.html
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