Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)

The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment...

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Main Authors: Marie-Anaïs Le Breton, Hélène Bailleul
Format: Article
Language:English
Published: Netcom Association 2021-01-01
Series:Netcom
Subjects:
Online Access:http://journals.openedition.org/netcom/5337
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spelling doaj-6792fe9d74e64f58946480e9334dda902021-02-09T15:45:13ZengNetcom AssociationNetcom0987-60142021-01-01Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)Marie-Anaïs Le BretonHélène BailleulThe article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation.http://journals.openedition.org/netcom/5337digital urban applicationyouth involvementgamificationexperiment
collection DOAJ
language English
format Article
sources DOAJ
author Marie-Anaïs Le Breton
Hélène Bailleul
spellingShingle Marie-Anaïs Le Breton
Hélène Bailleul
Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
Netcom
digital urban application
youth involvement
gamification
experiment
author_facet Marie-Anaïs Le Breton
Hélène Bailleul
author_sort Marie-Anaïs Le Breton
title Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_short Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_full Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_fullStr Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_full_unstemmed Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_sort usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"invespace-la halle" (rennes)
publisher Netcom Association
series Netcom
issn 0987-6014
publishDate 2021-01-01
description The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation.
topic digital urban application
youth involvement
gamification
experiment
url http://journals.openedition.org/netcom/5337
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AT helenebailleul usagesdesjeuxvideourbainsdanslecontextedelurbanismeparticipatiflecasdinvespacelahallerennes
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