A Framework for Adaptive Game Presenters with Emotions and Social Comments

More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the same direction towards game presenter characters. Game commentary should take into account players' personalities along with game progress in order to achieve socia...

Full description

Bibliographic Details
Main Authors: Effie Karouzaki, Anthony Savidis
Format: Article
Language:English
Published: Hindawi Limited 2012-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2012/929814
id doaj-677b85953133496bbbd506c0cd287fc3
record_format Article
spelling doaj-677b85953133496bbbd506c0cd287fc32020-11-24T23:31:27ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552012-01-01201210.1155/2012/929814929814A Framework for Adaptive Game Presenters with Emotions and Social CommentsEffie Karouzaki0Anthony Savidis1Human-Computer Interaction Laboratory, Institute of Computer Science, Foundation for Research and Technology Hellas, N. Plastira 100, Vassilika Vouton, 70013 Heraklion, Crete, GreeceHuman-Computer Interaction Laboratory, Institute of Computer Science, Foundation for Research and Technology Hellas, N. Plastira 100, Vassilika Vouton, 70013 Heraklion, Crete, GreeceMore and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the same direction towards game presenter characters. Game commentary should take into account players' personalities along with game progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players, and stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are based on game actions and players' social profiles in order to deliver knowledgeable, socially oriented comments. Moreover, the presented framework supports emotional facial expressions for the presenters, allowing them to convey their emotions and thus be more expressive than the majority of the commentary systems today. We prove our concept by developing a presenter character for multiplayer tabletop board games which we further put under usability evaluation with 9 players. The results showed that game sessions with presenter characters are preferred over the plain version of the game and that the majority of the players enjoy personalized social-oriented comments expressed via multimedia and emotions.http://dx.doi.org/10.1155/2012/929814
collection DOAJ
language English
format Article
sources DOAJ
author Effie Karouzaki
Anthony Savidis
spellingShingle Effie Karouzaki
Anthony Savidis
A Framework for Adaptive Game Presenters with Emotions and Social Comments
International Journal of Computer Games Technology
author_facet Effie Karouzaki
Anthony Savidis
author_sort Effie Karouzaki
title A Framework for Adaptive Game Presenters with Emotions and Social Comments
title_short A Framework for Adaptive Game Presenters with Emotions and Social Comments
title_full A Framework for Adaptive Game Presenters with Emotions and Social Comments
title_fullStr A Framework for Adaptive Game Presenters with Emotions and Social Comments
title_full_unstemmed A Framework for Adaptive Game Presenters with Emotions and Social Comments
title_sort framework for adaptive game presenters with emotions and social comments
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2012-01-01
description More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the same direction towards game presenter characters. Game commentary should take into account players' personalities along with game progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players, and stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are based on game actions and players' social profiles in order to deliver knowledgeable, socially oriented comments. Moreover, the presented framework supports emotional facial expressions for the presenters, allowing them to convey their emotions and thus be more expressive than the majority of the commentary systems today. We prove our concept by developing a presenter character for multiplayer tabletop board games which we further put under usability evaluation with 9 players. The results showed that game sessions with presenter characters are preferred over the plain version of the game and that the majority of the players enjoy personalized social-oriented comments expressed via multimedia and emotions.
url http://dx.doi.org/10.1155/2012/929814
work_keys_str_mv AT effiekarouzaki aframeworkforadaptivegamepresenterswithemotionsandsocialcomments
AT anthonysavidis aframeworkforadaptivegamepresenterswithemotionsandsocialcomments
AT effiekarouzaki frameworkforadaptivegamepresenterswithemotionsandsocialcomments
AT anthonysavidis frameworkforadaptivegamepresenterswithemotionsandsocialcomments
_version_ 1725538020764942336