‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation

Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history. Computer games are an important part of modern popular culture, and yet are aff...

Full description

Bibliographic Details
Main Authors: Paul Gooding, Melissa Terras
Format: Article
Language:English
Published: University of Edinburgh 2008-12-01
Series:International Journal of Digital Curation
Online Access:http://www.ijdc.net/index.php/ijdc/article/view/85
id doaj-6778c7a2eb98496b910cb0193582aee3
record_format Article
spelling doaj-6778c7a2eb98496b910cb0193582aee32020-11-24T20:53:49ZengUniversity of EdinburghInternational Journal of Digital Curation1746-82562008-12-0132194110.2218/ijdc.v3i2.5656‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game PreservationPaul GoodingMelissa TerrasComputer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history. Computer games are an important part of modern popular culture, and yet are afforded little of the respect bestowed upon established media such as books, film, television and music. We must understand the reasons for the current lack of computer game preservation in order to devise strategies for the future. Computer game history is a difficult area to work in, because it is impossible to know what has been lost already, and early records are often incomplete. This paper uses the information that is available to analyse the current status of computer game preservation, specifically in the UK. It makes a quantitative analysis of the preservation status of computer games, and finds that games are already in a vulnerable state. It proposes that work should be done to compile accurate metadata on computer games and to analyse more closely the exact scale of data loss, while suggesting strategies to overcome the barriers that currently exist.http://www.ijdc.net/index.php/ijdc/article/view/85
collection DOAJ
language English
format Article
sources DOAJ
author Paul Gooding
Melissa Terras
spellingShingle Paul Gooding
Melissa Terras
‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
International Journal of Digital Curation
author_facet Paul Gooding
Melissa Terras
author_sort Paul Gooding
title ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
title_short ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
title_full ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
title_fullStr ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
title_full_unstemmed ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
title_sort ‘grand theft archive’: a quantitative analysis of the state of computer game preservation
publisher University of Edinburgh
series International Journal of Digital Curation
issn 1746-8256
publishDate 2008-12-01
description Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history. Computer games are an important part of modern popular culture, and yet are afforded little of the respect bestowed upon established media such as books, film, television and music. We must understand the reasons for the current lack of computer game preservation in order to devise strategies for the future. Computer game history is a difficult area to work in, because it is impossible to know what has been lost already, and early records are often incomplete. This paper uses the information that is available to analyse the current status of computer game preservation, specifically in the UK. It makes a quantitative analysis of the preservation status of computer games, and finds that games are already in a vulnerable state. It proposes that work should be done to compile accurate metadata on computer games and to analyse more closely the exact scale of data loss, while suggesting strategies to overcome the barriers that currently exist.
url http://www.ijdc.net/index.php/ijdc/article/view/85
work_keys_str_mv AT paulgooding grandtheftarchiveaquantitativeanalysisofthestateofcomputergamepreservation
AT melissaterras grandtheftarchiveaquantitativeanalysisofthestateofcomputergamepreservation
_version_ 1716796154441629696