Design and implementation of an educational game considering issues for visually impaired people inclusion
Abstract In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games ar...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2020-01-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-019-0103-4 |