Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems

This article studies the effects of application of digital environment with extended number of variables for assessment of learning activity by teachers and principals. In the case analyzed in this article, the virtual reality (VR) technologies were implemented into schools. The main method of studi...

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Main Authors: Voropaev Mikhail Vladimirovich, Legostaev Bogdan Leonidovich, Ganicheva Alla, Arapova Polina Iosifovna, Getmanenko Natalia I.
Format: Article
Language:English
Published: EDP Sciences 2020-01-01
Series:SHS Web of Conferences
Online Access:https://www.shs-conferences.org/articles/shsconf/pdf/2020/07/shsconf_tppme2020_01018.pdf
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spelling doaj-6602690350174b8eb1402277c5e644972021-04-02T12:17:48ZengEDP SciencesSHS Web of Conferences2261-24242020-01-01790101810.1051/shsconf/20207901018shsconf_tppme2020_01018Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational SystemsVoropaev Mikhail Vladimirovich0Legostaev Bogdan Leonidovich1Ganicheva Alla2Arapova Polina Iosifovna3Getmanenko Natalia I.4Moscow City UniversityMoscow Center for Educational QualityMoscow City Pedagogical UniversityMoscow City Pedagogical UniversityCharles UniversityThis article studies the effects of application of digital environment with extended number of variables for assessment of learning activity by teachers and principals. In the case analyzed in this article, the virtual reality (VR) technologies were implemented into schools. The main method of studies is structured survey with participants in the innovation project. The main experimental results presented in this article are the necessity to account for existing business processes in educational entities, cardinal rearrangement of learning process based on the principle of individual learning, integration of all applied assessment systems, formation of special module providing analysis of overall data combination. Implementation of VR technologies should be preceded by multi-aspect preparation of personnel, covering both technological aspects and variation of occupational position. This article discusses opportunities of efficient usage of VR technologies in learning process.https://www.shs-conferences.org/articles/shsconf/pdf/2020/07/shsconf_tppme2020_01018.pdf
collection DOAJ
language English
format Article
sources DOAJ
author Voropaev Mikhail Vladimirovich
Legostaev Bogdan Leonidovich
Ganicheva Alla
Arapova Polina Iosifovna
Getmanenko Natalia I.
spellingShingle Voropaev Mikhail Vladimirovich
Legostaev Bogdan Leonidovich
Ganicheva Alla
Arapova Polina Iosifovna
Getmanenko Natalia I.
Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
SHS Web of Conferences
author_facet Voropaev Mikhail Vladimirovich
Legostaev Bogdan Leonidovich
Ganicheva Alla
Arapova Polina Iosifovna
Getmanenko Natalia I.
author_sort Voropaev Mikhail Vladimirovich
title Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
title_short Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
title_full Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
title_fullStr Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
title_full_unstemmed Consideration of Subjective Effects of Virtual Reality Implementation upon Designing of Educational Systems
title_sort consideration of subjective effects of virtual reality implementation upon designing of educational systems
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2020-01-01
description This article studies the effects of application of digital environment with extended number of variables for assessment of learning activity by teachers and principals. In the case analyzed in this article, the virtual reality (VR) technologies were implemented into schools. The main method of studies is structured survey with participants in the innovation project. The main experimental results presented in this article are the necessity to account for existing business processes in educational entities, cardinal rearrangement of learning process based on the principle of individual learning, integration of all applied assessment systems, formation of special module providing analysis of overall data combination. Implementation of VR technologies should be preceded by multi-aspect preparation of personnel, covering both technological aspects and variation of occupational position. This article discusses opportunities of efficient usage of VR technologies in learning process.
url https://www.shs-conferences.org/articles/shsconf/pdf/2020/07/shsconf_tppme2020_01018.pdf
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