An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes

As gamification literature has matured, the gap between how different domains apply the theory has widened. This has positioned gamification as being more dependent on context, rather than being an independent theory per se. To address this notion, three concepts are identified as being central for...

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Main Author: Miralem Helmefalk
Format: Article
Language:English
Published: Serious Games Society 2019-03-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/262
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spelling doaj-65759529ae5140f7b0a34970cb9f0bd52020-11-24T21:17:45ZengSerious Games SocietyInternational Journal of Serious Games2384-87662019-03-016110.17083/ijsg.v6i1.262An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomesMiralem Helmefalk0Linnaeus University As gamification literature has matured, the gap between how different domains apply the theory has widened. This has positioned gamification as being more dependent on context, rather than being an independent theory per se. To address this notion, three concepts are identified as being central for how a gamificator, the one responsible for gamifying, gamifies a process. These are mechanics, mental mediators and desired outcomes. Following this logic, a review was conducted using 77 (n) articles across seven disciplines, namely health and wellness, crowdsourcing, sustainability, computer science, software development, business, and tourism. The findings highlighted potentially causal and correlational relationships between several concepts when gamifying a situation, context, service or/and process. This research presents an alternative and uniform perspective on the broad gamification research to better understand how gamification functions and can be employed to impact various outcomes. Furthermore, this research contributes to this rather eclectic domain, presenting a more categorized view in showing domain-specific mechanics and how these can be employed for empirical testing. Lastly, the conceptual model can be modified, employed and adjusted to investigate various effects of gamification on outcomes. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/262Conceptual ModelGamificationInterdisciplinaryMechanicsPsychological MediatorsOutcomes
collection DOAJ
language English
format Article
sources DOAJ
author Miralem Helmefalk
spellingShingle Miralem Helmefalk
An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
International Journal of Serious Games
Conceptual Model
Gamification
Interdisciplinary
Mechanics
Psychological Mediators
Outcomes
author_facet Miralem Helmefalk
author_sort Miralem Helmefalk
title An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
title_short An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
title_full An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
title_fullStr An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
title_full_unstemmed An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
title_sort interdisciplinary perspective on gamification: mechanics, psychological mediators and outcomes
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2019-03-01
description As gamification literature has matured, the gap between how different domains apply the theory has widened. This has positioned gamification as being more dependent on context, rather than being an independent theory per se. To address this notion, three concepts are identified as being central for how a gamificator, the one responsible for gamifying, gamifies a process. These are mechanics, mental mediators and desired outcomes. Following this logic, a review was conducted using 77 (n) articles across seven disciplines, namely health and wellness, crowdsourcing, sustainability, computer science, software development, business, and tourism. The findings highlighted potentially causal and correlational relationships between several concepts when gamifying a situation, context, service or/and process. This research presents an alternative and uniform perspective on the broad gamification research to better understand how gamification functions and can be employed to impact various outcomes. Furthermore, this research contributes to this rather eclectic domain, presenting a more categorized view in showing domain-specific mechanics and how these can be employed for empirical testing. Lastly, the conceptual model can be modified, employed and adjusted to investigate various effects of gamification on outcomes.
topic Conceptual Model
Gamification
Interdisciplinary
Mechanics
Psychological Mediators
Outcomes
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/262
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