Preschoolers’ STEM Learning on a Haptic Enabled Tablet

The research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findin...

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Main Authors: Sarah Pila, Anne Marie Piper, Alexis Lauricella, Ellen Wartella
Format: Article
Language:English
Published: MDPI AG 2020-12-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/4/4/87
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spelling doaj-646fe988332640279edf893693c9ec812020-12-03T00:03:22ZengMDPI AGMultimodal Technologies and Interaction2414-40882020-12-014878710.3390/mti4040087Preschoolers’ STEM Learning on a Haptic Enabled TabletSarah Pila0Anne Marie Piper1Alexis Lauricella2Ellen Wartella3Department of Medical Social Sciences, Feinberg School of Medicine, Northwestern University, Chicago, IL 60611, USADepartment of Informatics, School of Information and Computer Science, University of California, Irvine, CA 92697, USAGraduate School in Child Development, Erikson Institute, Chicago, IL 60654, USACommunication Studies Department, School of Communication, Northwestern University, Evanston, IL 60208, USAThe research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findings would translate to the emerging technology of haptic feedback tablets. The research on haptic feedback technology, specifically, has found that this type of feedback is effective in teaching physics concepts to older students. However, haptic feedback has not yet been sufficiently explored with younger groups (e.g., preschoolers). To determine the effect of playing a STEM game enhanced with haptic technology on learning outcomes, we designed an experiment where preschool participants were randomly exposed to one of three different conditions: (a) STEM game with no haptic feedback (tablet), (b) STEM game enabled with haptic feedback (haptics), or (c) a puzzle game (control). Results revealed no significant differences in comprehension or transfer by condition. Results from this study contribute to the literature on the effectiveness of haptic feedback for preschool STEM learning.https://www.mdpi.com/2414-4088/4/4/87hapticslearningpreschoolersSTEMtablets
collection DOAJ
language English
format Article
sources DOAJ
author Sarah Pila
Anne Marie Piper
Alexis Lauricella
Ellen Wartella
spellingShingle Sarah Pila
Anne Marie Piper
Alexis Lauricella
Ellen Wartella
Preschoolers’ STEM Learning on a Haptic Enabled Tablet
Multimodal Technologies and Interaction
haptics
learning
preschoolers
STEM
tablets
author_facet Sarah Pila
Anne Marie Piper
Alexis Lauricella
Ellen Wartella
author_sort Sarah Pila
title Preschoolers’ STEM Learning on a Haptic Enabled Tablet
title_short Preschoolers’ STEM Learning on a Haptic Enabled Tablet
title_full Preschoolers’ STEM Learning on a Haptic Enabled Tablet
title_fullStr Preschoolers’ STEM Learning on a Haptic Enabled Tablet
title_full_unstemmed Preschoolers’ STEM Learning on a Haptic Enabled Tablet
title_sort preschoolers’ stem learning on a haptic enabled tablet
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2020-12-01
description The research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findings would translate to the emerging technology of haptic feedback tablets. The research on haptic feedback technology, specifically, has found that this type of feedback is effective in teaching physics concepts to older students. However, haptic feedback has not yet been sufficiently explored with younger groups (e.g., preschoolers). To determine the effect of playing a STEM game enhanced with haptic technology on learning outcomes, we designed an experiment where preschool participants were randomly exposed to one of three different conditions: (a) STEM game with no haptic feedback (tablet), (b) STEM game enabled with haptic feedback (haptics), or (c) a puzzle game (control). Results revealed no significant differences in comprehension or transfer by condition. Results from this study contribute to the literature on the effectiveness of haptic feedback for preschool STEM learning.
topic haptics
learning
preschoolers
STEM
tablets
url https://www.mdpi.com/2414-4088/4/4/87
work_keys_str_mv AT sarahpila preschoolersstemlearningonahapticenabledtablet
AT annemariepiper preschoolersstemlearningonahapticenabledtablet
AT alexislauricella preschoolersstemlearningonahapticenabledtablet
AT ellenwartella preschoolersstemlearningonahapticenabledtablet
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