Preschoolers’ STEM Learning on a Haptic Enabled Tablet
The research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findin...
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doaj-646fe988332640279edf893693c9ec812020-12-03T00:03:22ZengMDPI AGMultimodal Technologies and Interaction2414-40882020-12-014878710.3390/mti4040087Preschoolers’ STEM Learning on a Haptic Enabled TabletSarah Pila0Anne Marie Piper1Alexis Lauricella2Ellen Wartella3Department of Medical Social Sciences, Feinberg School of Medicine, Northwestern University, Chicago, IL 60611, USADepartment of Informatics, School of Information and Computer Science, University of California, Irvine, CA 92697, USAGraduate School in Child Development, Erikson Institute, Chicago, IL 60654, USACommunication Studies Department, School of Communication, Northwestern University, Evanston, IL 60208, USAThe research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findings would translate to the emerging technology of haptic feedback tablets. The research on haptic feedback technology, specifically, has found that this type of feedback is effective in teaching physics concepts to older students. However, haptic feedback has not yet been sufficiently explored with younger groups (e.g., preschoolers). To determine the effect of playing a STEM game enhanced with haptic technology on learning outcomes, we designed an experiment where preschool participants were randomly exposed to one of three different conditions: (a) STEM game with no haptic feedback (tablet), (b) STEM game enabled with haptic feedback (haptics), or (c) a puzzle game (control). Results revealed no significant differences in comprehension or transfer by condition. Results from this study contribute to the literature on the effectiveness of haptic feedback for preschool STEM learning.https://www.mdpi.com/2414-4088/4/4/87hapticslearningpreschoolersSTEMtablets |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sarah Pila Anne Marie Piper Alexis Lauricella Ellen Wartella |
spellingShingle |
Sarah Pila Anne Marie Piper Alexis Lauricella Ellen Wartella Preschoolers’ STEM Learning on a Haptic Enabled Tablet Multimodal Technologies and Interaction haptics learning preschoolers STEM tablets |
author_facet |
Sarah Pila Anne Marie Piper Alexis Lauricella Ellen Wartella |
author_sort |
Sarah Pila |
title |
Preschoolers’ STEM Learning on a Haptic Enabled Tablet |
title_short |
Preschoolers’ STEM Learning on a Haptic Enabled Tablet |
title_full |
Preschoolers’ STEM Learning on a Haptic Enabled Tablet |
title_fullStr |
Preschoolers’ STEM Learning on a Haptic Enabled Tablet |
title_full_unstemmed |
Preschoolers’ STEM Learning on a Haptic Enabled Tablet |
title_sort |
preschoolers’ stem learning on a haptic enabled tablet |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2020-12-01 |
description |
The research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findings would translate to the emerging technology of haptic feedback tablets. The research on haptic feedback technology, specifically, has found that this type of feedback is effective in teaching physics concepts to older students. However, haptic feedback has not yet been sufficiently explored with younger groups (e.g., preschoolers). To determine the effect of playing a STEM game enhanced with haptic technology on learning outcomes, we designed an experiment where preschool participants were randomly exposed to one of three different conditions: (a) STEM game with no haptic feedback (tablet), (b) STEM game enabled with haptic feedback (haptics), or (c) a puzzle game (control). Results revealed no significant differences in comprehension or transfer by condition. Results from this study contribute to the literature on the effectiveness of haptic feedback for preschool STEM learning. |
topic |
haptics learning preschoolers STEM tablets |
url |
https://www.mdpi.com/2414-4088/4/4/87 |
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