Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
Wheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that add...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2018-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2018/2607618 |
id |
doaj-6261ff928b97423aaa4e9eb244b28e59 |
---|---|
record_format |
Article |
spelling |
doaj-6261ff928b97423aaa4e9eb244b28e592020-11-24T22:06:50ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/26076182607618Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair UsersAlexandre Greluk Szykman0André Luiz Brandão1João Paulo Gois2Federal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilFederal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilFederal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilWheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that address games as a tool to approach personal values of people with physical disabilities. Participatory design encompasses techniques that allow absorbing and reflecting values of users into technologies. We developed a gesture-based game using participatory design addressing values of wheelchair users. To manage the development of our game, we permitted creativity and flexibility to the designers. Our design is aligned to the Game SCRUM and make use of concepts from the Creative Process. The products of each stage of the design that we applied are both a gesture-based game and its evaluation. We tested the enjoyment (immersion, difficult while playing, etc.) of users for the game that we developed thought game-based quantitative and qualitative analyses. Our results indicate that the game was able to provide a satisfactory entertaining experience to the users.http://dx.doi.org/10.1155/2018/2607618 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Alexandre Greluk Szykman André Luiz Brandão João Paulo Gois |
spellingShingle |
Alexandre Greluk Szykman André Luiz Brandão João Paulo Gois Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users International Journal of Computer Games Technology |
author_facet |
Alexandre Greluk Szykman André Luiz Brandão João Paulo Gois |
author_sort |
Alexandre Greluk Szykman |
title |
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users |
title_short |
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users |
title_full |
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users |
title_fullStr |
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users |
title_full_unstemmed |
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users |
title_sort |
development of a gesture-based game applying participatory design to reflect values of manual wheelchair users |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2018-01-01 |
description |
Wheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that address games as a tool to approach personal values of people with physical disabilities. Participatory design encompasses techniques that allow absorbing and reflecting values of users into technologies. We developed a gesture-based game using participatory design addressing values of wheelchair users. To manage the development of our game, we permitted creativity and flexibility to the designers. Our design is aligned to the Game SCRUM and make use of concepts from the Creative Process. The products of each stage of the design that we applied are both a gesture-based game and its evaluation. We tested the enjoyment (immersion, difficult while playing, etc.) of users for the game that we developed thought game-based quantitative and qualitative analyses. Our results indicate that the game was able to provide a satisfactory entertaining experience to the users. |
url |
http://dx.doi.org/10.1155/2018/2607618 |
work_keys_str_mv |
AT alexandregrelukszykman developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers AT andreluizbrandao developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers AT joaopaulogois developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers |
_version_ |
1725821522418860032 |