Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users

Wheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that add...

Full description

Bibliographic Details
Main Authors: Alexandre Greluk Szykman, André Luiz Brandão, João Paulo Gois
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2018/2607618
id doaj-6261ff928b97423aaa4e9eb244b28e59
record_format Article
spelling doaj-6261ff928b97423aaa4e9eb244b28e592020-11-24T22:06:50ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/26076182607618Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair UsersAlexandre Greluk Szykman0André Luiz Brandão1João Paulo Gois2Federal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilFederal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilFederal University of ABC–UFABC, Avenida dos Estados 5001, Santo André, BrazilWheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that address games as a tool to approach personal values of people with physical disabilities. Participatory design encompasses techniques that allow absorbing and reflecting values of users into technologies. We developed a gesture-based game using participatory design addressing values of wheelchair users. To manage the development of our game, we permitted creativity and flexibility to the designers. Our design is aligned to the Game SCRUM and make use of concepts from the Creative Process. The products of each stage of the design that we applied are both a gesture-based game and its evaluation. We tested the enjoyment (immersion, difficult while playing, etc.) of users for the game that we developed thought game-based quantitative and qualitative analyses. Our results indicate that the game was able to provide a satisfactory entertaining experience to the users.http://dx.doi.org/10.1155/2018/2607618
collection DOAJ
language English
format Article
sources DOAJ
author Alexandre Greluk Szykman
André Luiz Brandão
João Paulo Gois
spellingShingle Alexandre Greluk Szykman
André Luiz Brandão
João Paulo Gois
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
International Journal of Computer Games Technology
author_facet Alexandre Greluk Szykman
André Luiz Brandão
João Paulo Gois
author_sort Alexandre Greluk Szykman
title Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
title_short Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
title_full Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
title_fullStr Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
title_full_unstemmed Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
title_sort development of a gesture-based game applying participatory design to reflect values of manual wheelchair users
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2018-01-01
description Wheelchair users have been benefited from Natural User Interface (NUI) games because gesture-based applications can help motor disabled people. Previous work showed that considering values and the social context of these users improve game enjoyment. However, the literature lacks on studies that address games as a tool to approach personal values of people with physical disabilities. Participatory design encompasses techniques that allow absorbing and reflecting values of users into technologies. We developed a gesture-based game using participatory design addressing values of wheelchair users. To manage the development of our game, we permitted creativity and flexibility to the designers. Our design is aligned to the Game SCRUM and make use of concepts from the Creative Process. The products of each stage of the design that we applied are both a gesture-based game and its evaluation. We tested the enjoyment (immersion, difficult while playing, etc.) of users for the game that we developed thought game-based quantitative and qualitative analyses. Our results indicate that the game was able to provide a satisfactory entertaining experience to the users.
url http://dx.doi.org/10.1155/2018/2607618
work_keys_str_mv AT alexandregrelukszykman developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers
AT andreluizbrandao developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers
AT joaopaulogois developmentofagesturebasedgameapplyingparticipatorydesigntoreflectvaluesofmanualwheelchairusers
_version_ 1725821522418860032