Technological Aspects for Pleasant Learning: A Review of the Literature
The teaching–learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract contents of the subjects; however, the problem still...
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doaj-62568194471a4fca9b428b9c52e5c0652021-04-08T23:06:09ZengMDPI AGInformatics2227-97092021-04-018252510.3390/informatics8020025Technological Aspects for Pleasant Learning: A Review of the LiteratureRamiro Quezada0Luis Rivera1Rosa Delgadillo2Byron Hidalgo Cajo3Technical University of Machala, Machala 070213, EcuadorCenter of Sciences and Technology (CCT), Laboratory of Mathematical Sciences (LCMAT), State University of North Fluminense, Campos dos Goytacazes-RJ 28015-602, BrazilFacultad de Ingeniería de Sistemas (FISI), National University of San Marcos, Lima District 15081, PeruNational University of Chimborazo, Chimborazo 1407, EcuadorThe teaching–learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract contents of the subjects; however, the problem still persists. A technological learning tool would be effective when projected into an educational model that looks at motivation, usability, engagement, and technological acceptability. Some of these aspects could be attributed through the use of augmented reality and games. The aim of this work is to analyze, in the literature, the trends of learning models based on computer technologies for an effective and enjoyable learning activity. The analysis of the literature in that context—emphasizing acceptability, categories, entertainment, educational models—shows that it is still not well explored.https://www.mdpi.com/2227-9709/8/2/25enjoyable learningaugmented realityeducational gameslearning modelslearning tools |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ramiro Quezada Luis Rivera Rosa Delgadillo Byron Hidalgo Cajo |
spellingShingle |
Ramiro Quezada Luis Rivera Rosa Delgadillo Byron Hidalgo Cajo Technological Aspects for Pleasant Learning: A Review of the Literature Informatics enjoyable learning augmented reality educational games learning models learning tools |
author_facet |
Ramiro Quezada Luis Rivera Rosa Delgadillo Byron Hidalgo Cajo |
author_sort |
Ramiro Quezada |
title |
Technological Aspects for Pleasant Learning: A Review of the Literature |
title_short |
Technological Aspects for Pleasant Learning: A Review of the Literature |
title_full |
Technological Aspects for Pleasant Learning: A Review of the Literature |
title_fullStr |
Technological Aspects for Pleasant Learning: A Review of the Literature |
title_full_unstemmed |
Technological Aspects for Pleasant Learning: A Review of the Literature |
title_sort |
technological aspects for pleasant learning: a review of the literature |
publisher |
MDPI AG |
series |
Informatics |
issn |
2227-9709 |
publishDate |
2021-04-01 |
description |
The teaching–learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract contents of the subjects; however, the problem still persists. A technological learning tool would be effective when projected into an educational model that looks at motivation, usability, engagement, and technological acceptability. Some of these aspects could be attributed through the use of augmented reality and games. The aim of this work is to analyze, in the literature, the trends of learning models based on computer technologies for an effective and enjoyable learning activity. The analysis of the literature in that context—emphasizing acceptability, categories, entertainment, educational models—shows that it is still not well explored. |
topic |
enjoyable learning augmented reality educational games learning models learning tools |
url |
https://www.mdpi.com/2227-9709/8/2/25 |
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