The implementation of an interactive gaming machine of “Mafia Wars”

This article describes the implementation of a gaming machine of “Mafia Wars” using Arduino UNO board and some other electrical components for the construction. The gaming machine is designed by the following items, such as game story setting, interactive elements for the game play, game art, state...

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Main Authors: Tsai Jsung-Ta, Tseng Yen-Ming, Muzakki Firmansyah Andrian
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201818500034
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spelling doaj-625234260808487b83b720aea1fe68532021-02-02T01:29:55ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-011850003410.1051/matecconf/201818500034matecconf_icpmmt2018_00034The implementation of an interactive gaming machine of “Mafia Wars”Tsai Jsung-TaTseng Yen-MingMuzakki Firmansyah AndrianThis article describes the implementation of a gaming machine of “Mafia Wars” using Arduino UNO board and some other electrical components for the construction. The gaming machine is designed by the following items, such as game story setting, interactive elements for the game play, game art, state machine for the game process, coding, electrical components, and hardware construction, etc. There are INTRO, ROULETTE, SLAP, WAR and End Round states in this game. Some important interactive mechanisms with Arduino board for the gaming machine are designed and illustrated in this study. The hardware of the gaming machine consists of an Arduino UNO, a LCD screen, a photo resistor, several resistors, LEDs, buttons, plastic coins, game art decoration and the wood shielding box. Finally, the resultant functions of the gaming machine are tested by playing and the testing results demonstrate the good working performance.https://doi.org/10.1051/matecconf/201818500034
collection DOAJ
language English
format Article
sources DOAJ
author Tsai Jsung-Ta
Tseng Yen-Ming
Muzakki Firmansyah Andrian
spellingShingle Tsai Jsung-Ta
Tseng Yen-Ming
Muzakki Firmansyah Andrian
The implementation of an interactive gaming machine of “Mafia Wars”
MATEC Web of Conferences
author_facet Tsai Jsung-Ta
Tseng Yen-Ming
Muzakki Firmansyah Andrian
author_sort Tsai Jsung-Ta
title The implementation of an interactive gaming machine of “Mafia Wars”
title_short The implementation of an interactive gaming machine of “Mafia Wars”
title_full The implementation of an interactive gaming machine of “Mafia Wars”
title_fullStr The implementation of an interactive gaming machine of “Mafia Wars”
title_full_unstemmed The implementation of an interactive gaming machine of “Mafia Wars”
title_sort implementation of an interactive gaming machine of “mafia wars”
publisher EDP Sciences
series MATEC Web of Conferences
issn 2261-236X
publishDate 2018-01-01
description This article describes the implementation of a gaming machine of “Mafia Wars” using Arduino UNO board and some other electrical components for the construction. The gaming machine is designed by the following items, such as game story setting, interactive elements for the game play, game art, state machine for the game process, coding, electrical components, and hardware construction, etc. There are INTRO, ROULETTE, SLAP, WAR and End Round states in this game. Some important interactive mechanisms with Arduino board for the gaming machine are designed and illustrated in this study. The hardware of the gaming machine consists of an Arduino UNO, a LCD screen, a photo resistor, several resistors, LEDs, buttons, plastic coins, game art decoration and the wood shielding box. Finally, the resultant functions of the gaming machine are tested by playing and the testing results demonstrate the good working performance.
url https://doi.org/10.1051/matecconf/201818500034
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