Designing Immersive Virtual Environments for Human Behavior Research

What are strategies for the design of immersive virtual environments (IVEs) to understand environments’ influence on behaviors? To answer this question, we conducted a systematic review to assess peer-reviewed publications and conference proceedings on experimental and proof-of-concept studies that...

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Main Authors: Jun Rong Jeffrey Neo, Andrea Stevenson Won, Mardelle McCuskey Shepley
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-03-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2021.603750/full
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spelling doaj-61f9a642318b41d4a6fb19a1ff7568e12021-04-02T20:26:37ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922021-03-01210.3389/frvir.2021.603750603750Designing Immersive Virtual Environments for Human Behavior ResearchJun Rong Jeffrey Neo0Andrea Stevenson Won1Mardelle McCuskey Shepley2Department of Design and Environmental Analysis, Cornell University, Ithaca, NY, United StatesDepartment of Communication, Cornell University, Ithaca, NY, United StatesDepartment of Design and Environmental Analysis, Cornell University, Ithaca, NY, United StatesWhat are strategies for the design of immersive virtual environments (IVEs) to understand environments’ influence on behaviors? To answer this question, we conducted a systematic review to assess peer-reviewed publications and conference proceedings on experimental and proof-of-concept studies that described the design, manipulation, and setup of the IVEs to examine behaviors influenced by the environment. Eighteen articles met the inclusion criteria. Our review identified key categories and proposed strategies in the following areas for consideration when deciding on the level of detail that should be included when prototyping IVEs for human behavior research: 1) the appropriate level of detail (primarily visual) in the environment: important commonly found environmental accessories, realistic textures, computational costs associated with increased details, and minimizing unnecessary details, 2) context: contextual element, cues, and animation social interactions, 3) social cues: including computer-controlled agent-avatars when necessary and animating social interactions, 4) self-avatars, navigation concerns, and changes in participants’ head directions, and 5) nonvisual sensory information: haptic feedback, audio, and olfactory cues.https://www.frontiersin.org/articles/10.3389/frvir.2021.603750/fullimmersive virtual environmenthuman behaviordesignprototype developmentenvironmental psychologyvirtual reality
collection DOAJ
language English
format Article
sources DOAJ
author Jun Rong Jeffrey Neo
Andrea Stevenson Won
Mardelle McCuskey Shepley
spellingShingle Jun Rong Jeffrey Neo
Andrea Stevenson Won
Mardelle McCuskey Shepley
Designing Immersive Virtual Environments for Human Behavior Research
Frontiers in Virtual Reality
immersive virtual environment
human behavior
design
prototype development
environmental psychology
virtual reality
author_facet Jun Rong Jeffrey Neo
Andrea Stevenson Won
Mardelle McCuskey Shepley
author_sort Jun Rong Jeffrey Neo
title Designing Immersive Virtual Environments for Human Behavior Research
title_short Designing Immersive Virtual Environments for Human Behavior Research
title_full Designing Immersive Virtual Environments for Human Behavior Research
title_fullStr Designing Immersive Virtual Environments for Human Behavior Research
title_full_unstemmed Designing Immersive Virtual Environments for Human Behavior Research
title_sort designing immersive virtual environments for human behavior research
publisher Frontiers Media S.A.
series Frontiers in Virtual Reality
issn 2673-4192
publishDate 2021-03-01
description What are strategies for the design of immersive virtual environments (IVEs) to understand environments’ influence on behaviors? To answer this question, we conducted a systematic review to assess peer-reviewed publications and conference proceedings on experimental and proof-of-concept studies that described the design, manipulation, and setup of the IVEs to examine behaviors influenced by the environment. Eighteen articles met the inclusion criteria. Our review identified key categories and proposed strategies in the following areas for consideration when deciding on the level of detail that should be included when prototyping IVEs for human behavior research: 1) the appropriate level of detail (primarily visual) in the environment: important commonly found environmental accessories, realistic textures, computational costs associated with increased details, and minimizing unnecessary details, 2) context: contextual element, cues, and animation social interactions, 3) social cues: including computer-controlled agent-avatars when necessary and animating social interactions, 4) self-avatars, navigation concerns, and changes in participants’ head directions, and 5) nonvisual sensory information: haptic feedback, audio, and olfactory cues.
topic immersive virtual environment
human behavior
design
prototype development
environmental psychology
virtual reality
url https://www.frontiersin.org/articles/10.3389/frvir.2021.603750/full
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