Trends: cyborg games

Purpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The auth...

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Bibliographic Details
Main Authors: Ian Yeoman, Una McMahon-Beattie
Format: Article
Language:English
Published: Emerald Publishing 2015-03-01
Series:Journal of Tourism Futures
Subjects:
Online Access:https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019
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spelling doaj-60825276aa6d4718b5cd5fe2f6ff57522020-11-25T02:00:25ZengEmerald PublishingJournal of Tourism Futures2055-59112055-592X2015-03-0111747710.1108/JTF-12-2014-0019Trends: cyborg gamesIan Yeoman0Una McMahon-Beattie1School of Management at Victoria University of Wellington, Wellington, New ZealandUlster Business School, Ulster University, Belfast, UKPurpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value – The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight.https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019FutureSportScience fictionEventsWearable technologySingularity
collection DOAJ
language English
format Article
sources DOAJ
author Ian Yeoman
Una McMahon-Beattie
spellingShingle Ian Yeoman
Una McMahon-Beattie
Trends: cyborg games
Journal of Tourism Futures
Future
Sport
Science fiction
Events
Wearable technology
Singularity
author_facet Ian Yeoman
Una McMahon-Beattie
author_sort Ian Yeoman
title Trends: cyborg games
title_short Trends: cyborg games
title_full Trends: cyborg games
title_fullStr Trends: cyborg games
title_full_unstemmed Trends: cyborg games
title_sort trends: cyborg games
publisher Emerald Publishing
series Journal of Tourism Futures
issn 2055-5911
2055-592X
publishDate 2015-03-01
description Purpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value – The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight.
topic Future
Sport
Science fiction
Events
Wearable technology
Singularity
url https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019
work_keys_str_mv AT ianyeoman trendscyborggames
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