Trends: cyborg games
Purpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The auth...
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Online Access: | https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019 |
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doaj-60825276aa6d4718b5cd5fe2f6ff57522020-11-25T02:00:25ZengEmerald PublishingJournal of Tourism Futures2055-59112055-592X2015-03-0111747710.1108/JTF-12-2014-0019Trends: cyborg gamesIan Yeoman0Una McMahon-Beattie1School of Management at Victoria University of Wellington, Wellington, New ZealandUlster Business School, Ulster University, Belfast, UKPurpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value – The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight.https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019FutureSportScience fictionEventsWearable technologySingularity |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ian Yeoman Una McMahon-Beattie |
spellingShingle |
Ian Yeoman Una McMahon-Beattie Trends: cyborg games Journal of Tourism Futures Future Sport Science fiction Events Wearable technology Singularity |
author_facet |
Ian Yeoman Una McMahon-Beattie |
author_sort |
Ian Yeoman |
title |
Trends: cyborg games |
title_short |
Trends: cyborg games |
title_full |
Trends: cyborg games |
title_fullStr |
Trends: cyborg games |
title_full_unstemmed |
Trends: cyborg games |
title_sort |
trends: cyborg games |
publisher |
Emerald Publishing |
series |
Journal of Tourism Futures |
issn |
2055-5911 2055-592X |
publishDate |
2015-03-01 |
description |
Purpose – Wearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approach – The approach used by this paper is a general review. Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/value – The paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight. |
topic |
Future Sport Science fiction Events Wearable technology Singularity |
url |
https://www.emeraldinsight.com/doi/pdfplus/10.1108/JTF-12-2014-0019 |
work_keys_str_mv |
AT ianyeoman trendscyborggames AT unamcmahonbeattie trendscyborggames |
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1724960699805859840 |