COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS

Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify c...

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Main Authors: V. Juřík, L. Herman, P. Kubíček, Z. Stachoň, Č. Šašinka
Format: Article
Language:English
Published: Copernicus Publications 2016-06-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/663/2016/isprs-archives-XLI-B2-663-2016.pdf
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spelling doaj-5f24ad6a36f643a19140a241ac7a8fa32020-11-25T01:45:12ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342016-06-01XLI-B266367010.5194/isprs-archives-XLI-B2-663-2016COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTSV. Juřík0L. Herman1P. Kubíček2Z. Stachoň3Č. Šašinka4Department of Psychology, Faculty of Arts, Masaryk University, Arna Nováka 1/1, 602 00 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, Kotlářská 2, 602 00 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, Kotlářská 2, 602 00 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, Kotlářská 2, 602 00 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, Arna Nováka 1/1, 602 00 Brno, Czech RepublicHuman-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators’ actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators’ responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators’ strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/663/2016/isprs-archives-XLI-B2-663-2016.pdf
collection DOAJ
language English
format Article
sources DOAJ
author V. Juřík
L. Herman
P. Kubíček
Z. Stachoň
Č. Šašinka
spellingShingle V. Juřík
L. Herman
P. Kubíček
Z. Stachoň
Č. Šašinka
COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet V. Juřík
L. Herman
P. Kubíček
Z. Stachoň
Č. Šašinka
author_sort V. Juřík
title COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
title_short COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
title_full COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
title_fullStr COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
title_full_unstemmed COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
title_sort cognitive aspects of collaboration in 3d virtual environments
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2016-06-01
description Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators’ actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators’ responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators’ strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLI-B2/663/2016/isprs-archives-XLI-B2-663-2016.pdf
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