Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation

With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the hum...

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Main Authors: Yufeng Xin, Dongliang Zhang, Guopeng Qiu
Format: Article
Language:English
Published: Hindawi-Wiley 2021-01-01
Series:Complexity
Online Access:http://dx.doi.org/10.1155/2021/9988623
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spelling doaj-5d3ccd359cb24eb8a743b3a231fc573c2021-05-24T00:15:30ZengHindawi-WileyComplexity1099-05262021-01-01202110.1155/2021/9988623Real-Time Animation Complexity of Interactive Clothing Design Based on Computer SimulationYufeng Xin0Dongliang Zhang1Guopeng Qiu2College of Art and DesignInternational Design and Research InstituteCollege of Art and DesignWith the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.http://dx.doi.org/10.1155/2021/9988623
collection DOAJ
language English
format Article
sources DOAJ
author Yufeng Xin
Dongliang Zhang
Guopeng Qiu
spellingShingle Yufeng Xin
Dongliang Zhang
Guopeng Qiu
Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
Complexity
author_facet Yufeng Xin
Dongliang Zhang
Guopeng Qiu
author_sort Yufeng Xin
title Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
title_short Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
title_full Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
title_fullStr Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
title_full_unstemmed Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation
title_sort real-time animation complexity of interactive clothing design based on computer simulation
publisher Hindawi-Wiley
series Complexity
issn 1099-0526
publishDate 2021-01-01
description With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.
url http://dx.doi.org/10.1155/2021/9988623
work_keys_str_mv AT yufengxin realtimeanimationcomplexityofinteractiveclothingdesignbasedoncomputersimulation
AT dongliangzhang realtimeanimationcomplexityofinteractiveclothingdesignbasedoncomputersimulation
AT guopengqiu realtimeanimationcomplexityofinteractiveclothingdesignbasedoncomputersimulation
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