Methodological proposal to generate interactive virtual walkthrough
Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its t...
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Universidad Politécnica de Valencia
2013-11-01
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doaj-5ba6c800f98d47a794c702be3147017b2020-11-25T01:42:35ZengUniversidad Politécnica de ValenciaVirtual Archaeology Review1989-99472013-11-014921222210.4995/var.2013.42763198Methodological proposal to generate interactive virtual walkthroughJavier Esclapés0Daniel Tejerina1Marco Aurelio Esquembre2Joaquim Bolufer3Universidad de AlicanteARPA Patrimonio S.L.ARPA Patrimonio S.L.Museo Arqueológico y Etnográfico Municipal de XàbiaVirtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe the intervention in the archaeological site “Cova del Barranc del Migdia”, located on the southern face of Mount Montgó, within the Montgó Natural Park, in the town of Javea (Alicante, Spain).http://polipapers.upv.es/index.php/var/article/view/4276Recorridos virtualesMotor de juegosFotogrametría digitalBlender |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Javier Esclapés Daniel Tejerina Marco Aurelio Esquembre Joaquim Bolufer |
spellingShingle |
Javier Esclapés Daniel Tejerina Marco Aurelio Esquembre Joaquim Bolufer Methodological proposal to generate interactive virtual walkthrough Virtual Archaeology Review Recorridos virtuales Motor de juegos Fotogrametría digital Blender |
author_facet |
Javier Esclapés Daniel Tejerina Marco Aurelio Esquembre Joaquim Bolufer |
author_sort |
Javier Esclapés |
title |
Methodological proposal to generate interactive virtual walkthrough |
title_short |
Methodological proposal to generate interactive virtual walkthrough |
title_full |
Methodological proposal to generate interactive virtual walkthrough |
title_fullStr |
Methodological proposal to generate interactive virtual walkthrough |
title_full_unstemmed |
Methodological proposal to generate interactive virtual walkthrough |
title_sort |
methodological proposal to generate interactive virtual walkthrough |
publisher |
Universidad Politécnica de Valencia |
series |
Virtual Archaeology Review |
issn |
1989-9947 |
publishDate |
2013-11-01 |
description |
Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe the intervention in the archaeological site “Cova del Barranc del Migdia”, located on the southern face of Mount Montgó, within the Montgó Natural Park, in the town of Javea (Alicante, Spain). |
topic |
Recorridos virtuales Motor de juegos Fotogrametría digital Blender |
url |
http://polipapers.upv.es/index.php/var/article/view/4276 |
work_keys_str_mv |
AT javieresclapes methodologicalproposaltogenerateinteractivevirtualwalkthrough AT danieltejerina methodologicalproposaltogenerateinteractivevirtualwalkthrough AT marcoaurelioesquembre methodologicalproposaltogenerateinteractivevirtualwalkthrough AT joaquimbolufer methodologicalproposaltogenerateinteractivevirtualwalkthrough |
_version_ |
1725035303114113024 |