Cross-Sectional Study Using Virtual Reality to Measure Cognition
Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cog...
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Frontiers Media S.A.
2021-02-01
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Online Access: | https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/full |
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doaj-5b3f6ac968964dbda9d0dd553b7291492021-02-11T04:54:32ZengFrontiers Media S.A.Frontiers in Sports and Active Living2624-93672021-02-01210.3389/fspor.2020.543676543676Cross-Sectional Study Using Virtual Reality to Measure CognitionYeonhak Jung0Yeonhak Jung1Jonathan B. Dingwell2Jonathan B. Dingwell3Brett Baker4Preeti Chopra5Darla M. Castelli6Department of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Curriculum & Instruction, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology, The Pennsylvania State University, State College, PA, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise.https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/fulldual-taskingcognitive-motor interferencecognitionexercisevirtual realitybehavior response |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Yeonhak Jung Yeonhak Jung Jonathan B. Dingwell Jonathan B. Dingwell Brett Baker Preeti Chopra Darla M. Castelli |
spellingShingle |
Yeonhak Jung Yeonhak Jung Jonathan B. Dingwell Jonathan B. Dingwell Brett Baker Preeti Chopra Darla M. Castelli Cross-Sectional Study Using Virtual Reality to Measure Cognition Frontiers in Sports and Active Living dual-tasking cognitive-motor interference cognition exercise virtual reality behavior response |
author_facet |
Yeonhak Jung Yeonhak Jung Jonathan B. Dingwell Jonathan B. Dingwell Brett Baker Preeti Chopra Darla M. Castelli |
author_sort |
Yeonhak Jung |
title |
Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_short |
Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_full |
Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_fullStr |
Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_full_unstemmed |
Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_sort |
cross-sectional study using virtual reality to measure cognition |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Sports and Active Living |
issn |
2624-9367 |
publishDate |
2021-02-01 |
description |
Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise. |
topic |
dual-tasking cognitive-motor interference cognition exercise virtual reality behavior response |
url |
https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/full |
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