Cross-Sectional Study Using Virtual Reality to Measure Cognition

Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cog...

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Main Authors: Yeonhak Jung, Jonathan B. Dingwell, Brett Baker, Preeti Chopra, Darla M. Castelli
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-02-01
Series:Frontiers in Sports and Active Living
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/full
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spelling doaj-5b3f6ac968964dbda9d0dd553b7291492021-02-11T04:54:32ZengFrontiers Media S.A.Frontiers in Sports and Active Living2624-93672021-02-01210.3389/fspor.2020.543676543676Cross-Sectional Study Using Virtual Reality to Measure CognitionYeonhak Jung0Yeonhak Jung1Jonathan B. Dingwell2Jonathan B. Dingwell3Brett Baker4Preeti Chopra5Darla M. Castelli6Department of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Curriculum & Instruction, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology, The Pennsylvania State University, State College, PA, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United StatesDual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise.https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/fulldual-taskingcognitive-motor interferencecognitionexercisevirtual realitybehavior response
collection DOAJ
language English
format Article
sources DOAJ
author Yeonhak Jung
Yeonhak Jung
Jonathan B. Dingwell
Jonathan B. Dingwell
Brett Baker
Preeti Chopra
Darla M. Castelli
spellingShingle Yeonhak Jung
Yeonhak Jung
Jonathan B. Dingwell
Jonathan B. Dingwell
Brett Baker
Preeti Chopra
Darla M. Castelli
Cross-Sectional Study Using Virtual Reality to Measure Cognition
Frontiers in Sports and Active Living
dual-tasking
cognitive-motor interference
cognition
exercise
virtual reality
behavior response
author_facet Yeonhak Jung
Yeonhak Jung
Jonathan B. Dingwell
Jonathan B. Dingwell
Brett Baker
Preeti Chopra
Darla M. Castelli
author_sort Yeonhak Jung
title Cross-Sectional Study Using Virtual Reality to Measure Cognition
title_short Cross-Sectional Study Using Virtual Reality to Measure Cognition
title_full Cross-Sectional Study Using Virtual Reality to Measure Cognition
title_fullStr Cross-Sectional Study Using Virtual Reality to Measure Cognition
title_full_unstemmed Cross-Sectional Study Using Virtual Reality to Measure Cognition
title_sort cross-sectional study using virtual reality to measure cognition
publisher Frontiers Media S.A.
series Frontiers in Sports and Active Living
issn 2624-9367
publishDate 2021-02-01
description Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise.
topic dual-tasking
cognitive-motor interference
cognition
exercise
virtual reality
behavior response
url https://www.frontiersin.org/articles/10.3389/fspor.2020.543676/full
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