Information Literacy Through Digital Games
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission. This presentation, originally...
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The Partnership
2008-12-01
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Series: | Partnership: The Canadian Journal of Library and Information Practice and Research |
Online Access: | https://journal.lib.uoguelph.ca/index.php/perj/article/view/542 |
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doaj-5af9ac1cfb984cd29af25162067036962020-11-25T00:33:29ZengThe PartnershipPartnership: The Canadian Journal of Library and Information Practice and Research1911-95932008-12-013210.21083/partnership.v3i2.542674Information Literacy Through Digital GamesJerremie Clyde0Chris Thomas1University of CalgaryUniversity of CalgaryThe video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission. This presentation, originally given at WILU in May of 2008 examines the use and creation of digital games for introducing students to digital games. For an educational game to be effective it still has to be, above all else a game, and the authors focus on what makes a game a game. The application of those game attributes are then demonstrated using Benevolent Blue, their own information literacy first person shooter based on Half Life 2. They finish up with discussing what resources are necessary to start a digital game project and how if modifing a commerical off the shelf game it can be done with minimal computer training or funding.https://journal.lib.uoguelph.ca/index.php/perj/article/view/542 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jerremie Clyde Chris Thomas |
spellingShingle |
Jerremie Clyde Chris Thomas Information Literacy Through Digital Games Partnership: The Canadian Journal of Library and Information Practice and Research |
author_facet |
Jerremie Clyde Chris Thomas |
author_sort |
Jerremie Clyde |
title |
Information Literacy Through Digital Games |
title_short |
Information Literacy Through Digital Games |
title_full |
Information Literacy Through Digital Games |
title_fullStr |
Information Literacy Through Digital Games |
title_full_unstemmed |
Information Literacy Through Digital Games |
title_sort |
information literacy through digital games |
publisher |
The Partnership |
series |
Partnership: The Canadian Journal of Library and Information Practice and Research |
issn |
1911-9593 |
publishDate |
2008-12-01 |
description |
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player.
Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission.
This presentation, originally given at WILU in May of 2008 examines the use and creation of digital games for introducing students to digital games. For an educational game to be effective it still has to be, above all else a game, and the authors focus on what makes a game a game. The application of those game attributes are then demonstrated using Benevolent Blue, their own information literacy first person shooter based on Half Life 2. They finish up with discussing what resources are necessary to start a digital game project and how if modifing a commerical off the shelf game it can be done with minimal computer training or funding. |
url |
https://journal.lib.uoguelph.ca/index.php/perj/article/view/542 |
work_keys_str_mv |
AT jerremieclyde informationliteracythroughdigitalgames AT christhomas informationliteracythroughdigitalgames |
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