Information Literacy Through Digital Games

The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission. This presentation, originally...

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Bibliographic Details
Main Authors: Jerremie Clyde, Chris Thomas
Format: Article
Language:English
Published: The Partnership 2008-12-01
Series:Partnership: The Canadian Journal of Library and Information Practice and Research
Online Access:https://journal.lib.uoguelph.ca/index.php/perj/article/view/542
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spelling doaj-5af9ac1cfb984cd29af25162067036962020-11-25T00:33:29ZengThe PartnershipPartnership: The Canadian Journal of Library and Information Practice and Research1911-95932008-12-013210.21083/partnership.v3i2.542674Information Literacy Through Digital GamesJerremie Clyde0Chris Thomas1University of CalgaryUniversity of CalgaryThe video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission. This presentation, originally given at WILU in May of 2008 examines the use and creation of digital games for introducing students to digital games. For an educational game to be effective it still has to be, above all else a game, and the authors focus on what makes a game a game. The application of those game attributes are then demonstrated using Benevolent Blue, their own information literacy first person shooter based on Half Life 2. They finish up with discussing what resources are necessary to start a digital game project and how if modifing a commerical off the shelf game it can be done with minimal computer training or funding.https://journal.lib.uoguelph.ca/index.php/perj/article/view/542
collection DOAJ
language English
format Article
sources DOAJ
author Jerremie Clyde
Chris Thomas
spellingShingle Jerremie Clyde
Chris Thomas
Information Literacy Through Digital Games
Partnership: The Canadian Journal of Library and Information Practice and Research
author_facet Jerremie Clyde
Chris Thomas
author_sort Jerremie Clyde
title Information Literacy Through Digital Games
title_short Information Literacy Through Digital Games
title_full Information Literacy Through Digital Games
title_fullStr Information Literacy Through Digital Games
title_full_unstemmed Information Literacy Through Digital Games
title_sort information literacy through digital games
publisher The Partnership
series Partnership: The Canadian Journal of Library and Information Practice and Research
issn 1911-9593
publishDate 2008-12-01
description The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with this submission. This presentation, originally given at WILU in May of 2008 examines the use and creation of digital games for introducing students to digital games. For an educational game to be effective it still has to be, above all else a game, and the authors focus on what makes a game a game. The application of those game attributes are then demonstrated using Benevolent Blue, their own information literacy first person shooter based on Half Life 2. They finish up with discussing what resources are necessary to start a digital game project and how if modifing a commerical off the shelf game it can be done with minimal computer training or funding.
url https://journal.lib.uoguelph.ca/index.php/perj/article/view/542
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