An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology

his article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education contex...

Full description

Bibliographic Details
Main Author: Tiina Kymäläinen
Format: Article
Language:English
Published: Graz University of Technology 2019-05-01
Series:Journal of Universal Computer Science
Subjects:
ar
Online Access:https://lib.jucs.org/article/22607/download/pdf/
id doaj-5ad03b1ee90b4dd2acd59f8020068b8a
record_format Article
spelling doaj-5ad03b1ee90b4dd2acd59f8020068b8a2021-06-23T07:57:24ZengGraz University of TechnologyJournal of Universal Computer Science0948-69682019-05-0125544646410.3217/jucs-025-05-044622607An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning TechnologyTiina Kymäläinen0Business, Innovation and Foresight, VTT Technical Research Centre of Finland Ltd.his article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education context; particularly with the emphasis on how the medium has been considered through the holonovel writing activity. At first, the literature review presents earlier Holodeck-related research, innovation and applications, which, subsequently, provide important terminology for the holonovel writing process. The terminology includes the setup, important stakeholders and those critical units and entities that are needed for defining the pre-conditions for the Holodeck. Thereafter, the article introduces content of the holonovel course and the creation process for such holonovels that take the form of science fiction prototypes. Finally, the article presents some student-created examples of holonovels that employ the Holodeck for educational and pedagogical purposes.https://lib.jucs.org/article/22607/download/pdf/HolodeckHolonovelscience fiction prototypear
collection DOAJ
language English
format Article
sources DOAJ
author Tiina Kymäläinen
spellingShingle Tiina Kymäläinen
An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
Journal of Universal Computer Science
Holodeck
Holonovel
science fiction prototype
ar
author_facet Tiina Kymäläinen
author_sort Tiina Kymäläinen
title An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
title_short An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
title_full An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
title_fullStr An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
title_full_unstemmed An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology
title_sort educational glance into the future: holodeck as a future enacted narrative learning technology
publisher Graz University of Technology
series Journal of Universal Computer Science
issn 0948-6968
publishDate 2019-05-01
description his article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education context; particularly with the emphasis on how the medium has been considered through the holonovel writing activity. At first, the literature review presents earlier Holodeck-related research, innovation and applications, which, subsequently, provide important terminology for the holonovel writing process. The terminology includes the setup, important stakeholders and those critical units and entities that are needed for defining the pre-conditions for the Holodeck. Thereafter, the article introduces content of the holonovel course and the creation process for such holonovels that take the form of science fiction prototypes. Finally, the article presents some student-created examples of holonovels that employ the Holodeck for educational and pedagogical purposes.
topic Holodeck
Holonovel
science fiction prototype
ar
url https://lib.jucs.org/article/22607/download/pdf/
work_keys_str_mv AT tiinakymalainen aneducationalglanceintothefutureholodeckasafutureenactednarrativelearningtechnology
AT tiinakymalainen educationalglanceintothefutureholodeckasafutureenactednarrativelearningtechnology
_version_ 1721362377384919040