Games and science fiction. Contributing to define hybrid spaces in location-aware games
In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a terr...
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Ass.ne Culturale Ludica
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doaj-5aba32be34fd4e428e35133ce855539a2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01323Games and science fiction. Contributing to define hybrid spaces in location-aware gamesFátima Regis0Letícia Perani1 CiberCog - Rio de Janeiro State University CiberCog - Rio de Janeiro State UniversityIn What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization.http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/Locative mediaScience fiction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Fátima Regis Letícia Perani |
spellingShingle |
Fátima Regis Letícia Perani Games and science fiction. Contributing to define hybrid spaces in location-aware games G|A|M|E The Italian Journal of Game Studies Locative media Science fiction |
author_facet |
Fátima Regis Letícia Perani |
author_sort |
Fátima Regis |
title |
Games and science fiction. Contributing to define hybrid spaces in location-aware games |
title_short |
Games and science fiction. Contributing to define hybrid spaces in location-aware games |
title_full |
Games and science fiction. Contributing to define hybrid spaces in location-aware games |
title_fullStr |
Games and science fiction. Contributing to define hybrid spaces in location-aware games |
title_full_unstemmed |
Games and science fiction. Contributing to define hybrid spaces in location-aware games |
title_sort |
games and science fiction. contributing to define hybrid spaces in location-aware games |
publisher |
Ass.ne Culturale Ludica |
series |
G|A|M|E The Italian Journal of Game Studies |
issn |
2280-7705 |
publishDate |
2012-05-01 |
description |
In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization. |
topic |
Locative media Science fiction |
url |
http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/ |
work_keys_str_mv |
AT fatimaregis gamesandsciencefictioncontributingtodefinehybridspacesinlocationawaregames AT leticiaperani gamesandsciencefictioncontributingtodefinehybridspacesinlocationawaregames |
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1724323221188116480 |