Games and science fiction. Contributing to define hybrid spaces in location-aware games

In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a terr...

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Bibliographic Details
Main Authors: Fátima Regis, Letícia Perani
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2012-05-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/
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spelling doaj-5aba32be34fd4e428e35133ce855539a2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01323Games and science fiction. Contributing to define hybrid spaces in location-aware gamesFátima Regis0Letícia Perani1 CiberCog - Rio de Janeiro State University CiberCog - Rio de Janeiro State UniversityIn What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization.http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/Locative mediaScience fiction
collection DOAJ
language English
format Article
sources DOAJ
author Fátima Regis
Letícia Perani
spellingShingle Fátima Regis
Letícia Perani
Games and science fiction. Contributing to define hybrid spaces in location-aware games
G|A|M|E The Italian Journal of Game Studies
Locative media
Science fiction
author_facet Fátima Regis
Letícia Perani
author_sort Fátima Regis
title Games and science fiction. Contributing to define hybrid spaces in location-aware games
title_short Games and science fiction. Contributing to define hybrid spaces in location-aware games
title_full Games and science fiction. Contributing to define hybrid spaces in location-aware games
title_fullStr Games and science fiction. Contributing to define hybrid spaces in location-aware games
title_full_unstemmed Games and science fiction. Contributing to define hybrid spaces in location-aware games
title_sort games and science fiction. contributing to define hybrid spaces in location-aware games
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2012-05-01
description In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization.
topic Locative media
Science fiction
url http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/
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