Games and science fiction. Contributing to define hybrid spaces in location-aware games
In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a terr...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Ass.ne Culturale Ludica
2012-05-01
|
Series: | G|A|M|E The Italian Journal of Game Studies |
Subjects: | |
Online Access: | http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/ |
Summary: | In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization. |
---|---|
ISSN: | 2280-7705 |