Games and science fiction. Contributing to define hybrid spaces in location-aware games

In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a terr...

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Bibliographic Details
Main Authors: Fátima Regis, Letícia Perani
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2012-05-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/games-and-science-fiction-contributing-to-define-hybrid-spaces-in-location-aware-games/
Description
Summary:In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. Each culture has its ways of setting up places, therefore creating spatial logics for living grounds. These cultural territorializations articulate knowledge, technologies, narratives, experiences of time and meaning, subjectivity and socialization.
ISSN:2280-7705