EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta

This research highlights the dynamics of the development of the gaming industry in Yogyakarta. This study uses a political economy approach and will focus on one aspect of the political economy in Vincent Mosco's perspective, spatialization. The findings of the study found that the two-game dev...

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Main Author: Jusuf Ariz Wahyuono
Format: Article
Language:English
Published: Universitas Bakrie 2019-08-01
Series:Journal Communication Spectrum
Subjects:
Online Access:http://journal.bakrie.ac.id/index.php/Journal_Communication_spectrum/article/view/1954/1548
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spelling doaj-5a090c32e96142848e6750a65c0af6512020-11-25T03:42:48ZengUniversitas BakrieJournal Communication Spectrum2087-88502522-64052019-08-0192125142http://dx.doi.org/10.36782/jcs.v9i2.1954EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di YogyakartaJusuf Ariz Wahyuono0Universitas Gadjah MadaThis research highlights the dynamics of the development of the gaming industry in Yogyakarta. This study uses a political economy approach and will focus on one aspect of the political economy in Vincent Mosco's perspective, spatialization. The findings of the study found that the two-game developers in Yogyakarta had different characteristics, both resources, to ways to gain profits. This difference determines each developer to expand their business. PT GIT Solution expanded its business by forming GIT ALLIANCE, while Noobzilla grew its business by creating products (games) that were easier to port. The role of government in the game industry nationally and locally showed by BEKRAF and JDV. Even so, this role is considered not optimal in shaping the ecosystem of the gaming industry. This phenomenon is indicated by the support that is not comprehensive to other sectors (e.g., publishers). There is a lack of specific regulations related to the gaming industry that support the development of the local gaming industry.http://journal.bakrie.ac.id/index.php/Journal_Communication_spectrum/article/view/1954/1548game industrybusiness expansion strategyresourcesmedia political economyindustrial ecosystem
collection DOAJ
language English
format Article
sources DOAJ
author Jusuf Ariz Wahyuono
spellingShingle Jusuf Ariz Wahyuono
EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
Journal Communication Spectrum
game industry
business expansion strategy
resources
media political economy
industrial ecosystem
author_facet Jusuf Ariz Wahyuono
author_sort Jusuf Ariz Wahyuono
title EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
title_short EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
title_full EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
title_fullStr EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
title_full_unstemmed EKONOMI POLITIK PENGEMBANG GAME LOKAL: Spasialisasi dan Ekspansi Bisnis PT Git Solution dan Noobzilla di Yogyakarta
title_sort ekonomi politik pengembang game lokal: spasialisasi dan ekspansi bisnis pt git solution dan noobzilla di yogyakarta
publisher Universitas Bakrie
series Journal Communication Spectrum
issn 2087-8850
2522-6405
publishDate 2019-08-01
description This research highlights the dynamics of the development of the gaming industry in Yogyakarta. This study uses a political economy approach and will focus on one aspect of the political economy in Vincent Mosco's perspective, spatialization. The findings of the study found that the two-game developers in Yogyakarta had different characteristics, both resources, to ways to gain profits. This difference determines each developer to expand their business. PT GIT Solution expanded its business by forming GIT ALLIANCE, while Noobzilla grew its business by creating products (games) that were easier to port. The role of government in the game industry nationally and locally showed by BEKRAF and JDV. Even so, this role is considered not optimal in shaping the ecosystem of the gaming industry. This phenomenon is indicated by the support that is not comprehensive to other sectors (e.g., publishers). There is a lack of specific regulations related to the gaming industry that support the development of the local gaming industry.
topic game industry
business expansion strategy
resources
media political economy
industrial ecosystem
url http://journal.bakrie.ac.id/index.php/Journal_Communication_spectrum/article/view/1954/1548
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