Fostering Sustainable Nutrition Behavior through Gamification
The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect...
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Online Access: | http://www.mdpi.com/2071-1050/8/1/67 |
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doaj-59fc97d107f5421e88e4a8a49e6410b22020-11-24T20:43:29ZengMDPI AGSustainability2071-10502016-01-01816710.3390/su8010067su8010067Fostering Sustainable Nutrition Behavior through GamificationVerena Berger0Ulf Schrader1Institute of Marketing Management, School of Management and Law, Zurich University of Applied Sciences (ZHAW), Stadthausstrasse 14, Winterthur CH-8400, SwitzerlandChair of Economic Education and Sustainable Consumption, Technische Universität Berlin, Secretariat MAR 1-1, Marchstrasse 23, Berlin D-10587, GermanyThe food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB).http://www.mdpi.com/2071-1050/8/1/67sustainable nutritionbehavioural changesocial normsself-efficacygamification |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Verena Berger Ulf Schrader |
spellingShingle |
Verena Berger Ulf Schrader Fostering Sustainable Nutrition Behavior through Gamification Sustainability sustainable nutrition behavioural change social norms self-efficacy gamification |
author_facet |
Verena Berger Ulf Schrader |
author_sort |
Verena Berger |
title |
Fostering Sustainable Nutrition Behavior through Gamification |
title_short |
Fostering Sustainable Nutrition Behavior through Gamification |
title_full |
Fostering Sustainable Nutrition Behavior through Gamification |
title_fullStr |
Fostering Sustainable Nutrition Behavior through Gamification |
title_full_unstemmed |
Fostering Sustainable Nutrition Behavior through Gamification |
title_sort |
fostering sustainable nutrition behavior through gamification |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2016-01-01 |
description |
The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB). |
topic |
sustainable nutrition behavioural change social norms self-efficacy gamification |
url |
http://www.mdpi.com/2071-1050/8/1/67 |
work_keys_str_mv |
AT verenaberger fosteringsustainablenutritionbehaviorthroughgamification AT ulfschrader fosteringsustainablenutritionbehaviorthroughgamification |
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1716819753249538048 |