Fostering Sustainable Nutrition Behavior through Gamification

The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect...

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Main Authors: Verena Berger, Ulf Schrader
Format: Article
Language:English
Published: MDPI AG 2016-01-01
Series:Sustainability
Subjects:
Online Access:http://www.mdpi.com/2071-1050/8/1/67
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spelling doaj-59fc97d107f5421e88e4a8a49e6410b22020-11-24T20:43:29ZengMDPI AGSustainability2071-10502016-01-01816710.3390/su8010067su8010067Fostering Sustainable Nutrition Behavior through GamificationVerena Berger0Ulf Schrader1Institute of Marketing Management, School of Management and Law, Zurich University of Applied Sciences (ZHAW), Stadthausstrasse 14, Winterthur CH-8400, SwitzerlandChair of Economic Education and Sustainable Consumption, Technische Universität Berlin, Secretariat MAR 1-1, Marchstrasse 23, Berlin D-10587, GermanyThe food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB).http://www.mdpi.com/2071-1050/8/1/67sustainable nutritionbehavioural changesocial normsself-efficacygamification
collection DOAJ
language English
format Article
sources DOAJ
author Verena Berger
Ulf Schrader
spellingShingle Verena Berger
Ulf Schrader
Fostering Sustainable Nutrition Behavior through Gamification
Sustainability
sustainable nutrition
behavioural change
social norms
self-efficacy
gamification
author_facet Verena Berger
Ulf Schrader
author_sort Verena Berger
title Fostering Sustainable Nutrition Behavior through Gamification
title_short Fostering Sustainable Nutrition Behavior through Gamification
title_full Fostering Sustainable Nutrition Behavior through Gamification
title_fullStr Fostering Sustainable Nutrition Behavior through Gamification
title_full_unstemmed Fostering Sustainable Nutrition Behavior through Gamification
title_sort fostering sustainable nutrition behavior through gamification
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2016-01-01
description The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB).
topic sustainable nutrition
behavioural change
social norms
self-efficacy
gamification
url http://www.mdpi.com/2071-1050/8/1/67
work_keys_str_mv AT verenaberger fosteringsustainablenutritionbehaviorthroughgamification
AT ulfschrader fosteringsustainablenutritionbehaviorthroughgamification
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