First Cycle Games

First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are tradi...

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Main Authors: Benjamin Aminof, Sasha Rubin
Format: Article
Language:English
Published: Open Publishing Association 2014-04-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1404.0843v1
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spelling doaj-58ca0a9c902344b5a4f12ef5f3934a862020-11-24T23:24:35ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802014-04-01146Proc. SR 2014839010.4204/EPTCS.146.11:16First Cycle GamesBenjamin Aminof0Sasha Rubin1 IST Austria IST Austria and TU Wien First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are traditionally of interest because of their connection with infinite-duration games such as parity and mean-payoff games. We study the memory requirements for winning strategies of FCGs and certain associated infinite duration games. We exhibit a simple FCG that is not memoryless determined (this corrects a mistake in \it Memoryless determinacy of parity and mean payoff games: a simple proof by Björklund, Sandberg, Vorobyov (2004) that claims that FCGs for which Y is closed under cyclic permutations are memoryless determined). We show that Θ(n)! memory (where n is the number of nodes in the graph), which is always sufficient, may be necessary to win some FCGs. On the other hand, we identify easy to check conditions on Y (i.e., Y is closed under cyclic permutations, and both Y and its complement are closed under concatenation) that are sufficient to ensure that the corresponding FCGs and their associated infinite duration games are memoryless determined. We demonstrate that many games considered in the literature, such as mean-payoff, parity, energy, etc., satisfy these conditions. On the complexity side, we show (for efficiently computable Y) that while solving FCGs is in PSPACE, solving some families of FCGs is PSPACE-hard.http://arxiv.org/pdf/1404.0843v1
collection DOAJ
language English
format Article
sources DOAJ
author Benjamin Aminof
Sasha Rubin
spellingShingle Benjamin Aminof
Sasha Rubin
First Cycle Games
Electronic Proceedings in Theoretical Computer Science
author_facet Benjamin Aminof
Sasha Rubin
author_sort Benjamin Aminof
title First Cycle Games
title_short First Cycle Games
title_full First Cycle Games
title_fullStr First Cycle Games
title_full_unstemmed First Cycle Games
title_sort first cycle games
publisher Open Publishing Association
series Electronic Proceedings in Theoretical Computer Science
issn 2075-2180
publishDate 2014-04-01
description First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are traditionally of interest because of their connection with infinite-duration games such as parity and mean-payoff games. We study the memory requirements for winning strategies of FCGs and certain associated infinite duration games. We exhibit a simple FCG that is not memoryless determined (this corrects a mistake in \it Memoryless determinacy of parity and mean payoff games: a simple proof by Björklund, Sandberg, Vorobyov (2004) that claims that FCGs for which Y is closed under cyclic permutations are memoryless determined). We show that Θ(n)! memory (where n is the number of nodes in the graph), which is always sufficient, may be necessary to win some FCGs. On the other hand, we identify easy to check conditions on Y (i.e., Y is closed under cyclic permutations, and both Y and its complement are closed under concatenation) that are sufficient to ensure that the corresponding FCGs and their associated infinite duration games are memoryless determined. We demonstrate that many games considered in the literature, such as mean-payoff, parity, energy, etc., satisfy these conditions. On the complexity side, we show (for efficiently computable Y) that while solving FCGs is in PSPACE, solving some families of FCGs is PSPACE-hard.
url http://arxiv.org/pdf/1404.0843v1
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