Incidental Lexicon Acquisition through Playful Interaction

This paper presents an educational game which aids learners with foreign lexicon acquisition while entertaining them at the same time. An overview over existing language learning tools is given, and a general platform for educational games for second language acquisition (SLA) is described. It intro...

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Main Author: Lukas Wilhelm Ansteeg
Format: Article
Language:English
Published: Kassel University Press 2015-02-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:http://online-journals.org/index.php/i-jet/article/view/4156
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spelling doaj-58c93cf97a8247e3a46773aefd7047942020-11-24T23:59:04ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832015-02-0110141010.3991/ijet.v10i1.41562240Incidental Lexicon Acquisition through Playful InteractionLukas Wilhelm Ansteeg0NHTV BredaThis paper presents an educational game which aids learners with foreign lexicon acquisition while entertaining them at the same time. An overview over existing language learning tools is given, and a general platform for educational games for second language acquisition (SLA) is described. It introduces a specific prototype video game which teaches Italian vocabulary to the user. The application puts learning at the core of its game mechanics and combines it with a narrative and role-playing elements. In a user study, the game is compared to two other learning methods with focus on long term retention of vocabulary and enjoyment of the exercise. The game is found to perform within 10% of the efficiency of pure vocabulary learning exercises, while being considerably more enjoyable to the user.http://online-journals.org/index.php/i-jet/article/view/4156Game Based Learning, Lexicon Acquisition, Second Language Acquisition, Serious Games
collection DOAJ
language English
format Article
sources DOAJ
author Lukas Wilhelm Ansteeg
spellingShingle Lukas Wilhelm Ansteeg
Incidental Lexicon Acquisition through Playful Interaction
International Journal of Emerging Technologies in Learning (iJET)
Game Based Learning, Lexicon Acquisition, Second Language Acquisition, Serious Games
author_facet Lukas Wilhelm Ansteeg
author_sort Lukas Wilhelm Ansteeg
title Incidental Lexicon Acquisition through Playful Interaction
title_short Incidental Lexicon Acquisition through Playful Interaction
title_full Incidental Lexicon Acquisition through Playful Interaction
title_fullStr Incidental Lexicon Acquisition through Playful Interaction
title_full_unstemmed Incidental Lexicon Acquisition through Playful Interaction
title_sort incidental lexicon acquisition through playful interaction
publisher Kassel University Press
series International Journal of Emerging Technologies in Learning (iJET)
issn 1863-0383
publishDate 2015-02-01
description This paper presents an educational game which aids learners with foreign lexicon acquisition while entertaining them at the same time. An overview over existing language learning tools is given, and a general platform for educational games for second language acquisition (SLA) is described. It introduces a specific prototype video game which teaches Italian vocabulary to the user. The application puts learning at the core of its game mechanics and combines it with a narrative and role-playing elements. In a user study, the game is compared to two other learning methods with focus on long term retention of vocabulary and enjoyment of the exercise. The game is found to perform within 10% of the efficiency of pure vocabulary learning exercises, while being considerably more enjoyable to the user.
topic Game Based Learning, Lexicon Acquisition, Second Language Acquisition, Serious Games
url http://online-journals.org/index.php/i-jet/article/view/4156
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