Videogame development training approach: A Virtual Reality and open-source perspective

Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for...

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Bibliographic Details
Main Authors: David Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras
Format: Article
Language:English
Published: Graz University of Technology 2021-02-01
Series:Journal of Universal Computer Science
Subjects:
Online Access:https://lib.jucs.org/article/65164/download/pdf/
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spelling doaj-58535b3393a24125a9020712f395bc142021-09-28T14:06:52ZengGraz University of TechnologyJournal of Universal Computer Science0948-69682021-02-0127215216910.3897/jucs.6516465164Videogame development training approach: A Virtual Reality and open-source perspectiveDavid Bonilla Carranza0Adriana Peña Pérez Negrón1Madeleine Contreras2Universidad de Guadalajara CUCEIUniversidad de Guadalajara CUCEIUniversidad de Guadalajara SUVVideogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.https://lib.jucs.org/article/65164/download/pdf/Videogame designVirtual environments simulation
collection DOAJ
language English
format Article
sources DOAJ
author David Bonilla Carranza
Adriana Peña Pérez Negrón
Madeleine Contreras
spellingShingle David Bonilla Carranza
Adriana Peña Pérez Negrón
Madeleine Contreras
Videogame development training approach: A Virtual Reality and open-source perspective
Journal of Universal Computer Science
Videogame design
Virtual environments simulation
author_facet David Bonilla Carranza
Adriana Peña Pérez Negrón
Madeleine Contreras
author_sort David Bonilla Carranza
title Videogame development training approach: A Virtual Reality and open-source perspective
title_short Videogame development training approach: A Virtual Reality and open-source perspective
title_full Videogame development training approach: A Virtual Reality and open-source perspective
title_fullStr Videogame development training approach: A Virtual Reality and open-source perspective
title_full_unstemmed Videogame development training approach: A Virtual Reality and open-source perspective
title_sort videogame development training approach: a virtual reality and open-source perspective
publisher Graz University of Technology
series Journal of Universal Computer Science
issn 0948-6968
publishDate 2021-02-01
description Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.
topic Videogame design
Virtual environments simulation
url https://lib.jucs.org/article/65164/download/pdf/
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AT adrianapenapereznegron videogamedevelopmenttrainingapproachavirtualrealityandopensourceperspective
AT madeleinecontreras videogamedevelopmenttrainingapproachavirtualrealityandopensourceperspective
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