Videogame development training approach: A Virtual Reality and open-source perspective
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Graz University of Technology
2021-02-01
|
Series: | Journal of Universal Computer Science |
Subjects: | |
Online Access: | https://lib.jucs.org/article/65164/download/pdf/ |
id |
doaj-58535b3393a24125a9020712f395bc14 |
---|---|
record_format |
Article |
spelling |
doaj-58535b3393a24125a9020712f395bc142021-09-28T14:06:52ZengGraz University of TechnologyJournal of Universal Computer Science0948-69682021-02-0127215216910.3897/jucs.6516465164Videogame development training approach: A Virtual Reality and open-source perspectiveDavid Bonilla Carranza0Adriana Peña Pérez Negrón1Madeleine Contreras2Universidad de Guadalajara CUCEIUniversidad de Guadalajara CUCEIUniversidad de Guadalajara SUVVideogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.https://lib.jucs.org/article/65164/download/pdf/Videogame designVirtual environments simulation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
David Bonilla Carranza Adriana Peña Pérez Negrón Madeleine Contreras |
spellingShingle |
David Bonilla Carranza Adriana Peña Pérez Negrón Madeleine Contreras Videogame development training approach: A Virtual Reality and open-source perspective Journal of Universal Computer Science Videogame design Virtual environments simulation |
author_facet |
David Bonilla Carranza Adriana Peña Pérez Negrón Madeleine Contreras |
author_sort |
David Bonilla Carranza |
title |
Videogame development training approach: A Virtual Reality and open-source perspective |
title_short |
Videogame development training approach: A Virtual Reality and open-source perspective |
title_full |
Videogame development training approach: A Virtual Reality and open-source perspective |
title_fullStr |
Videogame development training approach: A Virtual Reality and open-source perspective |
title_full_unstemmed |
Videogame development training approach: A Virtual Reality and open-source perspective |
title_sort |
videogame development training approach: a virtual reality and open-source perspective |
publisher |
Graz University of Technology |
series |
Journal of Universal Computer Science |
issn |
0948-6968 |
publishDate |
2021-02-01 |
description |
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective. |
topic |
Videogame design Virtual environments simulation |
url |
https://lib.jucs.org/article/65164/download/pdf/ |
work_keys_str_mv |
AT davidbonillacarranza videogamedevelopmenttrainingapproachavirtualrealityandopensourceperspective AT adrianapenapereznegron videogamedevelopmenttrainingapproachavirtualrealityandopensourceperspective AT madeleinecontreras videogamedevelopmenttrainingapproachavirtualrealityandopensourceperspective |
_version_ |
1716865865746481152 |