Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper

<p>The study was motivated by the novelty of Gamification and the possible impact of its growth in the marketing space.<strong> </strong>It synthesizes information gleaned from gamification literature, to isolate common themes in order to produce a set of researchable propositions...

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Main Author: Freddy Marilahimbilu Mgiba
Format: Article
Language:English
Published: EconJournals 2019-03-01
Series:International Review of Management and Marketing
Online Access:https://www.econjournals.com/index.php/irmm/article/view/7174
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spelling doaj-5809d9bfed6d4620a6715fd4a533f9462020-11-25T03:44:37ZengEconJournalsInternational Review of Management and Marketing 2146-44052019-03-019245533775Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual PaperFreddy Marilahimbilu Mgiba0University of the Witwatersrand<p>The study was motivated by the novelty of Gamification and the possible impact of its growth in the marketing space.<strong> </strong>It synthesizes information gleaned from gamification literature, to isolate common themes in order to produce a set of researchable propositions that can in turn be quantitatively tested, and to link those common themes to well-known academic grounding theories in order to advance further understanding of the concept.<strong> </strong>The study was based on the review of available literature on gamification and on the five theories that are deemed relevant for better understating of the gamification industry, and concludes by giving a list of propositions and suggesting a research framework which shows the linkages between access to gamification technology, customization of technology, congruence between expectations of gamification instigators and users, communication between companies with gamified interventions and customers, the attractiveness of the gamification technology, and the feelings of reciprocity as perceived by customers. The proposed framework, in turn, shows how these variables are related to getting people motivated to adopt gamification as a marketing tool. As the study was based on available literature, it shares the limitations contained therein.</p><p><strong>Keywords: </strong>Gamification, grounding theories, customization, motivation, congruence, reciprocity, attractiveness</p><p><strong>JEL Classifications</strong>: L86; M3; M16</p><p>DOI: <a href="https://doi.org/10.32479/irmm.7174">https://doi.org/10.32479/irmm.7174</a></p>https://www.econjournals.com/index.php/irmm/article/view/7174
collection DOAJ
language English
format Article
sources DOAJ
author Freddy Marilahimbilu Mgiba
spellingShingle Freddy Marilahimbilu Mgiba
Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
International Review of Management and Marketing
author_facet Freddy Marilahimbilu Mgiba
author_sort Freddy Marilahimbilu Mgiba
title Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
title_short Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
title_full Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
title_fullStr Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
title_full_unstemmed Integrating Five Theories in Pursuit of Marketing Success in Gamification Interventions: A Conceptual Paper
title_sort integrating five theories in pursuit of marketing success in gamification interventions: a conceptual paper
publisher EconJournals
series International Review of Management and Marketing
issn 2146-4405
publishDate 2019-03-01
description <p>The study was motivated by the novelty of Gamification and the possible impact of its growth in the marketing space.<strong> </strong>It synthesizes information gleaned from gamification literature, to isolate common themes in order to produce a set of researchable propositions that can in turn be quantitatively tested, and to link those common themes to well-known academic grounding theories in order to advance further understanding of the concept.<strong> </strong>The study was based on the review of available literature on gamification and on the five theories that are deemed relevant for better understating of the gamification industry, and concludes by giving a list of propositions and suggesting a research framework which shows the linkages between access to gamification technology, customization of technology, congruence between expectations of gamification instigators and users, communication between companies with gamified interventions and customers, the attractiveness of the gamification technology, and the feelings of reciprocity as perceived by customers. The proposed framework, in turn, shows how these variables are related to getting people motivated to adopt gamification as a marketing tool. As the study was based on available literature, it shares the limitations contained therein.</p><p><strong>Keywords: </strong>Gamification, grounding theories, customization, motivation, congruence, reciprocity, attractiveness</p><p><strong>JEL Classifications</strong>: L86; M3; M16</p><p>DOI: <a href="https://doi.org/10.32479/irmm.7174">https://doi.org/10.32479/irmm.7174</a></p>
url https://www.econjournals.com/index.php/irmm/article/view/7174
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