Immersion in narrative games
This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish be...
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Pontíficia Universidade Católica de São Paulo
2014-12-01
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Online Access: | http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740 |
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doaj-5784bcf1d5184c94a915993d23cc1a802020-11-24T21:10:51ZengPontíficia Universidade Católica de São PauloGaláxia1519-311X1982-25532014-12-011428586910.1590/1982-25542014216692Immersion in narrative gamesSuely Fragoso0UFRGSThis paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740gamesimmersionsuspension of disbeliefagencyinteractivityinterfacesperformance of belief |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Suely Fragoso |
spellingShingle |
Suely Fragoso Immersion in narrative games Galáxia games immersion suspension of disbelief agency interactivity interfaces performance of belief |
author_facet |
Suely Fragoso |
author_sort |
Suely Fragoso |
title |
Immersion in narrative games |
title_short |
Immersion in narrative games |
title_full |
Immersion in narrative games |
title_fullStr |
Immersion in narrative games |
title_full_unstemmed |
Immersion in narrative games |
title_sort |
immersion in narrative games |
publisher |
Pontíficia Universidade Católica de São Paulo |
series |
Galáxia |
issn |
1519-311X 1982-2553 |
publishDate |
2014-12-01 |
description |
This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief. |
topic |
games immersion suspension of disbelief agency interactivity interfaces performance of belief |
url |
http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740 |
work_keys_str_mv |
AT suelyfragoso immersioninnarrativegames |
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1716754908791701504 |