Immersion in narrative games

This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish be...

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Main Author: Suely Fragoso
Format: Article
Language:English
Published: Pontíficia Universidade Católica de São Paulo 2014-12-01
Series:Galáxia
Subjects:
Online Access:http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740
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spelling doaj-5784bcf1d5184c94a915993d23cc1a802020-11-24T21:10:51ZengPontíficia Universidade Católica de São PauloGaláxia1519-311X1982-25532014-12-011428586910.1590/1982-25542014216692Immersion in narrative gamesSuely Fragoso0UFRGSThis paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740gamesimmersionsuspension of disbeliefagencyinteractivityinterfacesperformance of belief
collection DOAJ
language English
format Article
sources DOAJ
author Suely Fragoso
spellingShingle Suely Fragoso
Immersion in narrative games
Galáxia
games
immersion
suspension of disbelief
agency
interactivity
interfaces
performance of belief
author_facet Suely Fragoso
author_sort Suely Fragoso
title Immersion in narrative games
title_short Immersion in narrative games
title_full Immersion in narrative games
title_fullStr Immersion in narrative games
title_full_unstemmed Immersion in narrative games
title_sort immersion in narrative games
publisher Pontíficia Universidade Católica de São Paulo
series Galáxia
issn 1519-311X
1982-2553
publishDate 2014-12-01
description This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.
topic games
immersion
suspension of disbelief
agency
interactivity
interfaces
performance of belief
url http://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740
work_keys_str_mv AT suelyfragoso immersioninnarrativegames
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