Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study

Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of si...

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Main Author: Laskowski Maciej
Format: Article
Language:English
Published: Sciendo 2015-12-01
Series:Studies in Logic, Grammar and Rhetoric
Online Access:https://doi.org/10.1515/slgr-2015-0047
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spelling doaj-577c6931beb84d529be4de61cec3d4222021-09-05T14:00:42ZengSciendoStudies in Logic, Grammar and Rhetoric0860-150X2199-60592015-12-0143114715910.1515/slgr-2015-0047slgr-2015-0047Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative StudyLaskowski Maciej0 Institute of Computer Science, Lublin University of Technology, PolandComputer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process.https://doi.org/10.1515/slgr-2015-0047
collection DOAJ
language English
format Article
sources DOAJ
author Laskowski Maciej
spellingShingle Laskowski Maciej
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
Studies in Logic, Grammar and Rhetoric
author_facet Laskowski Maciej
author_sort Laskowski Maciej
title Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
title_short Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
title_full Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
title_fullStr Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
title_full_unstemmed Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
title_sort using 2d and 3d computer games to detect colorblindness – a comparative study
publisher Sciendo
series Studies in Logic, Grammar and Rhetoric
issn 0860-150X
2199-6059
publishDate 2015-12-01
description Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process.
url https://doi.org/10.1515/slgr-2015-0047
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