Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of si...
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Series: | Studies in Logic, Grammar and Rhetoric |
Online Access: | https://doi.org/10.1515/slgr-2015-0047 |
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doaj-577c6931beb84d529be4de61cec3d4222021-09-05T14:00:42ZengSciendoStudies in Logic, Grammar and Rhetoric0860-150X2199-60592015-12-0143114715910.1515/slgr-2015-0047slgr-2015-0047Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative StudyLaskowski Maciej0 Institute of Computer Science, Lublin University of Technology, PolandComputer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process.https://doi.org/10.1515/slgr-2015-0047 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Laskowski Maciej |
spellingShingle |
Laskowski Maciej Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study Studies in Logic, Grammar and Rhetoric |
author_facet |
Laskowski Maciej |
author_sort |
Laskowski Maciej |
title |
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study |
title_short |
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study |
title_full |
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study |
title_fullStr |
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study |
title_full_unstemmed |
Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study |
title_sort |
using 2d and 3d computer games to detect colorblindness – a comparative study |
publisher |
Sciendo |
series |
Studies in Logic, Grammar and Rhetoric |
issn |
0860-150X 2199-6059 |
publishDate |
2015-12-01 |
description |
Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process. |
url |
https://doi.org/10.1515/slgr-2015-0047 |
work_keys_str_mv |
AT laskowskimaciej using2dand3dcomputergamestodetectcolorblindnessacomparativestudy |
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