A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads

Next-generation sequencing has revolutionized the field of genomics by producing accurate, rapid and cost-effective genome analysis with the use of high throughput sequencing technologies. This has intensified the need for accurate and performance efficient genome assemblers to assemble a large set...

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Main Authors: Gihan Gamage, Indika Perera, Dulani Meedeniya, Anuradha Welivita
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2020-07-01
Series:International Journal of Online and Biomedical Engineering
Subjects:
Online Access:https://online-journals.org/index.php/i-joe/article/view/14821
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spelling doaj-5729059652f84727b0feaac57e60f1302021-09-02T09:12:08ZengInternational Association of Online Engineering (IAOE)International Journal of Online and Biomedical Engineering2626-84932020-07-011608688410.3991/ijoe.v16i08.148216039A Crowdsourced Gameplay for Whole-Genome Assembly via Short ReadsGihan Gamage0Indika Perera1Dulani Meedeniya2Anuradha Welivita3University of MoratuwaUniversity of MoratuwaUniversity of MoratuwaÉcole polytechnique fédérale de LausanneNext-generation sequencing has revolutionized the field of genomics by producing accurate, rapid and cost-effective genome analysis with the use of high throughput sequencing technologies. This has intensified the need for accurate and performance efficient genome assemblers to assemble a large set of short reads produced by next-generation sequencing technology. Genome assembly is an NP-hard problem that is computationally challenging. Therefore, the current methods that rely on heuristic and approximation algorithms to assemble genomes prevent them from arriving at the most accurate solution. This paper presents a novel approach by gamifying whole-genome shotgun assembly from next-generation sequencing data; we present "Geno", a human-computing game designed with the aim of improving the accuracy of whole-genome shotgun assembly. We evaluate the feasibility of crowdsourcing the problem of whole-genome shotgun assembly by breaking the problem into small subtasks. The evaluation results, for single-cell Escherichia coli K-12 substr. MG1655 with a read length of 25 bp that produced 144,867 game instances of mean 25 sequences per instance at 40x coverage indicate the feasibility of sub-tasking the problem of genome assembly to be solved using crowdsourcing.<br /><br />https://online-journals.org/index.php/i-joe/article/view/14821genome assemblygamificationhuman computing gamesnext generation sequencing
collection DOAJ
language English
format Article
sources DOAJ
author Gihan Gamage
Indika Perera
Dulani Meedeniya
Anuradha Welivita
spellingShingle Gihan Gamage
Indika Perera
Dulani Meedeniya
Anuradha Welivita
A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
International Journal of Online and Biomedical Engineering
genome assembly
gamification
human computing games
next generation sequencing
author_facet Gihan Gamage
Indika Perera
Dulani Meedeniya
Anuradha Welivita
author_sort Gihan Gamage
title A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
title_short A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
title_full A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
title_fullStr A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
title_full_unstemmed A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads
title_sort crowdsourced gameplay for whole-genome assembly via short reads
publisher International Association of Online Engineering (IAOE)
series International Journal of Online and Biomedical Engineering
issn 2626-8493
publishDate 2020-07-01
description Next-generation sequencing has revolutionized the field of genomics by producing accurate, rapid and cost-effective genome analysis with the use of high throughput sequencing technologies. This has intensified the need for accurate and performance efficient genome assemblers to assemble a large set of short reads produced by next-generation sequencing technology. Genome assembly is an NP-hard problem that is computationally challenging. Therefore, the current methods that rely on heuristic and approximation algorithms to assemble genomes prevent them from arriving at the most accurate solution. This paper presents a novel approach by gamifying whole-genome shotgun assembly from next-generation sequencing data; we present "Geno", a human-computing game designed with the aim of improving the accuracy of whole-genome shotgun assembly. We evaluate the feasibility of crowdsourcing the problem of whole-genome shotgun assembly by breaking the problem into small subtasks. The evaluation results, for single-cell Escherichia coli K-12 substr. MG1655 with a read length of 25 bp that produced 144,867 game instances of mean 25 sequences per instance at 40x coverage indicate the feasibility of sub-tasking the problem of genome assembly to be solved using crowdsourcing.<br /><br />
topic genome assembly
gamification
human computing games
next generation sequencing
url https://online-journals.org/index.php/i-joe/article/view/14821
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