VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
Realistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed...
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Series: | Archeomatica |
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Online Access: | http://mediageo.it/ojs/index.php/archeomatica/article/view/307 |
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doaj-56eed74713ad4483a074dd3af08bccb72020-11-25T01:46:09ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282014-09-0153814VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGEANTHONY Rigby0Ken Rigby1Mark Melaney2MellaniuMCTOCEO MellaniuMRealistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed in 3D Studio Max or generated over the past several years using photogrammetry and laser scanning. It is possible therefore to create interactive environments of archaeological significance that can be accessed through the Internet and available to up to 40 participants.http://mediageo.it/ojs/index.php/archeomatica/article/view/3073d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
ANTHONY Rigby Ken Rigby Mark Melaney |
spellingShingle |
ANTHONY Rigby Ken Rigby Mark Melaney VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE Archeomatica 3d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning |
author_facet |
ANTHONY Rigby Ken Rigby Mark Melaney |
author_sort |
ANTHONY Rigby |
title |
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE |
title_short |
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE |
title_full |
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE |
title_fullStr |
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE |
title_full_unstemmed |
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE |
title_sort |
virtual archaeological environments generated in avayalive engage |
publisher |
mediaGEO soc. coop. |
series |
Archeomatica |
issn |
2037-2485 2384-9428 |
publishDate |
2014-09-01 |
description |
Realistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed in 3D Studio Max or generated over the past several years using photogrammetry and laser scanning. It is possible therefore to create interactive environments of archaeological significance that can be accessed through the Internet and available to up to 40 participants. |
topic |
3d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning |
url |
http://mediageo.it/ojs/index.php/archeomatica/article/view/307 |
work_keys_str_mv |
AT anthonyrigby virtualarchaeologicalenvironmentsgeneratedinavayaliveengage AT kenrigby virtualarchaeologicalenvironmentsgeneratedinavayaliveengage AT markmelaney virtualarchaeologicalenvironmentsgeneratedinavayaliveengage |
_version_ |
1725020656245932032 |