VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE

Realistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed...

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Main Authors: ANTHONY Rigby, Ken Rigby, Mark Melaney
Format: Article
Language:English
Published: mediaGEO soc. coop. 2014-09-01
Series:Archeomatica
Subjects:
Online Access:http://mediageo.it/ojs/index.php/archeomatica/article/view/307
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spelling doaj-56eed74713ad4483a074dd3af08bccb72020-11-25T01:46:09ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282014-09-0153814VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGEANTHONY Rigby0Ken Rigby1Mark Melaney2MellaniuMCTOCEO MellaniuMRealistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed in 3D Studio Max or generated over the past several years using photogrammetry and laser scanning. It is possible therefore to create interactive environments of archaeological significance that can be accessed through the Internet and available to up to 40 participants.http://mediageo.it/ojs/index.php/archeomatica/article/view/3073d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning
collection DOAJ
language English
format Article
sources DOAJ
author ANTHONY Rigby
Ken Rigby
Mark Melaney
spellingShingle ANTHONY Rigby
Ken Rigby
Mark Melaney
VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
Archeomatica
3d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning
author_facet ANTHONY Rigby
Ken Rigby
Mark Melaney
author_sort ANTHONY Rigby
title VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
title_short VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
title_full VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
title_fullStr VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
title_full_unstemmed VIRTUAL ARCHAEOLOGICAL ENVIRONMENTS GENERATED IN AVAYALIVE ENGAGE
title_sort virtual archaeological environments generated in avayalive engage
publisher mediaGEO soc. coop.
series Archeomatica
issn 2037-2485
2384-9428
publishDate 2014-09-01
description Realistically rendered and textured virtual spaces can be created in the AVAYALIVE ENGAGE platform by importing high polygon models and scaled accurately reproduced textures. In addition MellaniuM has successfully developed an application for utilizing all the archaeological virtual assets developed in 3D Studio Max or generated over the past several years using photogrammetry and laser scanning. It is possible therefore to create interactive environments of archaeological significance that can be accessed through the Internet and available to up to 40 participants.
topic 3d, interactive, avayalive engage, virtual reconstruction, temple of horus, cad modeling, game engine, photogrammetry, 3d laser scanning
url http://mediageo.it/ojs/index.php/archeomatica/article/view/307
work_keys_str_mv AT anthonyrigby virtualarchaeologicalenvironmentsgeneratedinavayaliveengage
AT kenrigby virtualarchaeologicalenvironmentsgeneratedinavayaliveengage
AT markmelaney virtualarchaeologicalenvironmentsgeneratedinavayaliveengage
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