‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series

The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templa...

Full description

Bibliographic Details
Main Author: F. (Frank) G. Bosman
Format: Article
Language:English
Published: MDPI AG 2018-05-01
Series:Religions
Subjects:
Online Access:http://www.mdpi.com/2077-1444/9/5/167
id doaj-55fdcec5677c46809237ab975d63d31e
record_format Article
spelling doaj-55fdcec5677c46809237ab975d63d31e2020-11-24T23:55:28ZengMDPI AGReligions2077-14442018-05-019516710.3390/rel9050167rel9050167‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game SeriesF. (Frank) G. Bosman0Department of Systematic Theology and Philosophy, Tilburg University, 5037AB Tilburg, The NetherlandsThe Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series.http://www.mdpi.com/2077-1444/9/5/167ritualritualityritualismdigital gamesassassinationinitiationnizarismTemplar Order
collection DOAJ
language English
format Article
sources DOAJ
author F. (Frank) G. Bosman
spellingShingle F. (Frank) G. Bosman
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
Religions
ritual
rituality
ritualism
digital games
assassination
initiation
nizarism
Templar Order
author_facet F. (Frank) G. Bosman
author_sort F. (Frank) G. Bosman
title ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
title_short ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
title_full ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
title_fullStr ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
title_full_unstemmed ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
title_sort ‘requiescat in pace’. initiation and assassination rituals in the assassin’s creed game series
publisher MDPI AG
series Religions
issn 2077-1444
publishDate 2018-05-01
description The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series.
topic ritual
rituality
ritualism
digital games
assassination
initiation
nizarism
Templar Order
url http://www.mdpi.com/2077-1444/9/5/167
work_keys_str_mv AT ffrankgbosman requiescatinpaceinitiationandassassinationritualsintheassassinscreedgameseries
_version_ 1725462383070019584