‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series
The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templa...
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doaj-55fdcec5677c46809237ab975d63d31e2020-11-24T23:55:28ZengMDPI AGReligions2077-14442018-05-019516710.3390/rel9050167rel9050167‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game SeriesF. (Frank) G. Bosman0Department of Systematic Theology and Philosophy, Tilburg University, 5037AB Tilburg, The NetherlandsThe Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series.http://www.mdpi.com/2077-1444/9/5/167ritualritualityritualismdigital gamesassassinationinitiationnizarismTemplar Order |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
F. (Frank) G. Bosman |
spellingShingle |
F. (Frank) G. Bosman ‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series Religions ritual rituality ritualism digital games assassination initiation nizarism Templar Order |
author_facet |
F. (Frank) G. Bosman |
author_sort |
F. (Frank) G. Bosman |
title |
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series |
title_short |
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series |
title_full |
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series |
title_fullStr |
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series |
title_full_unstemmed |
‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series |
title_sort |
‘requiescat in pace’. initiation and assassination rituals in the assassin’s creed game series |
publisher |
MDPI AG |
series |
Religions |
issn |
2077-1444 |
publishDate |
2018-05-01 |
description |
The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series. |
topic |
ritual rituality ritualism digital games assassination initiation nizarism Templar Order |
url |
http://www.mdpi.com/2077-1444/9/5/167 |
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