Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized c...
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2020-11-01
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doaj-55d9c4de328c4ceaa101ee0283a239f92020-11-25T04:07:21ZengMDPI AGMathematics2227-73902020-11-0181993199310.3390/math8111993Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching CryptographyAna I. González-Tablas0María I. González Vasco1Ignacio Cascos2Álvaro Planet Palomino3Computer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainMACIMTE–Universidad Rey Juan Carlos, Calle Tulipán S/N, 28933 Móstoles, SpainDepartment of Statistics and UC3M-Santander IBiDat, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainComputer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainCryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field.https://www.mdpi.com/2227-7390/8/11/1993symmetric cryptographyserious gamesSTEM educationgame based learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ana I. González-Tablas María I. González Vasco Ignacio Cascos Álvaro Planet Palomino |
spellingShingle |
Ana I. González-Tablas María I. González Vasco Ignacio Cascos Álvaro Planet Palomino Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography Mathematics symmetric cryptography serious games STEM education game based learning |
author_facet |
Ana I. González-Tablas María I. González Vasco Ignacio Cascos Álvaro Planet Palomino |
author_sort |
Ana I. González-Tablas |
title |
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography |
title_short |
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography |
title_full |
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography |
title_fullStr |
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography |
title_full_unstemmed |
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography |
title_sort |
shuffle, cut, and learn: crypto go, a card game for teaching cryptography |
publisher |
MDPI AG |
series |
Mathematics |
issn |
2227-7390 |
publishDate |
2020-11-01 |
description |
Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field. |
topic |
symmetric cryptography serious games STEM education game based learning |
url |
https://www.mdpi.com/2227-7390/8/11/1993 |
work_keys_str_mv |
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