Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography

Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized c...

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Main Authors: Ana I. González-Tablas, María I. González Vasco, Ignacio Cascos, Álvaro Planet Palomino
Format: Article
Language:English
Published: MDPI AG 2020-11-01
Series:Mathematics
Subjects:
Online Access:https://www.mdpi.com/2227-7390/8/11/1993
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spelling doaj-55d9c4de328c4ceaa101ee0283a239f92020-11-25T04:07:21ZengMDPI AGMathematics2227-73902020-11-0181993199310.3390/math8111993Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching CryptographyAna I. González-Tablas0María I. González Vasco1Ignacio Cascos2Álvaro Planet Palomino3Computer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainMACIMTE–Universidad Rey Juan Carlos, Calle Tulipán S/N, 28933 Móstoles, SpainDepartment of Statistics and UC3M-Santander IBiDat, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainComputer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, SpainCryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field.https://www.mdpi.com/2227-7390/8/11/1993symmetric cryptographyserious gamesSTEM educationgame based learning
collection DOAJ
language English
format Article
sources DOAJ
author Ana I. González-Tablas
María I. González Vasco
Ignacio Cascos
Álvaro Planet Palomino
spellingShingle Ana I. González-Tablas
María I. González Vasco
Ignacio Cascos
Álvaro Planet Palomino
Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
Mathematics
symmetric cryptography
serious games
STEM education
game based learning
author_facet Ana I. González-Tablas
María I. González Vasco
Ignacio Cascos
Álvaro Planet Palomino
author_sort Ana I. González-Tablas
title Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
title_short Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
title_full Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
title_fullStr Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
title_full_unstemmed Shuffle, Cut, and Learn: Crypto Go, A Card Game for Teaching Cryptography
title_sort shuffle, cut, and learn: crypto go, a card game for teaching cryptography
publisher MDPI AG
series Mathematics
issn 2227-7390
publishDate 2020-11-01
description Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field.
topic symmetric cryptography
serious games
STEM education
game based learning
url https://www.mdpi.com/2227-7390/8/11/1993
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