Time and Space in Video Games: A Sketch
<p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, lud...
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Hacettepe University
2018-06-01
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doaj-556c3d5185d746898eea3365cd68abf02021-07-02T09:00:11ZengHacettepe UniversityMomentdergi2148-970X2018-06-015110.17572/mj2018.1.3156180Time and Space in Video Games: A SketchUmut Yener Kara0Hacettepe Üniversitesi İletişim Fakültesi İletişim Bilimleri Bölümü<p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.</p>http://www.momentdergi.org/index.php/momentdergi/article/view/329video oyunlarızamanmekânmedya teorisioynanışanlatı |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Umut Yener Kara |
spellingShingle |
Umut Yener Kara Time and Space in Video Games: A Sketch Momentdergi video oyunları zaman mekân medya teorisi oynanış anlatı |
author_facet |
Umut Yener Kara |
author_sort |
Umut Yener Kara |
title |
Time and Space in Video Games: A Sketch |
title_short |
Time and Space in Video Games: A Sketch |
title_full |
Time and Space in Video Games: A Sketch |
title_fullStr |
Time and Space in Video Games: A Sketch |
title_full_unstemmed |
Time and Space in Video Games: A Sketch |
title_sort |
time and space in video games: a sketch |
publisher |
Hacettepe University |
series |
Momentdergi |
issn |
2148-970X |
publishDate |
2018-06-01 |
description |
<p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.</p> |
topic |
video oyunları zaman mekân medya teorisi oynanış anlatı |
url |
http://www.momentdergi.org/index.php/momentdergi/article/view/329 |
work_keys_str_mv |
AT umutyenerkara timeandspaceinvideogamesasketch |
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1721333723039793152 |