Time and Space in Video Games: A Sketch

<p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, lud...

Full description

Bibliographic Details
Main Author: Umut Yener Kara
Format: Article
Language:English
Published: Hacettepe University 2018-06-01
Series:Momentdergi
Subjects:
Online Access:http://www.momentdergi.org/index.php/momentdergi/article/view/329
id doaj-556c3d5185d746898eea3365cd68abf0
record_format Article
spelling doaj-556c3d5185d746898eea3365cd68abf02021-07-02T09:00:11ZengHacettepe UniversityMomentdergi2148-970X2018-06-015110.17572/mj2018.1.3156180Time and Space in Video Games: A SketchUmut Yener Kara0Hacettepe Üniversitesi İletişim Fakültesi İletişim Bilimleri Bölümü<p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.</p>http://www.momentdergi.org/index.php/momentdergi/article/view/329video oyunlarızamanmekânmedya teorisioynanışanlatı
collection DOAJ
language English
format Article
sources DOAJ
author Umut Yener Kara
spellingShingle Umut Yener Kara
Time and Space in Video Games: A Sketch
Momentdergi
video oyunları
zaman
mekân
medya teorisi
oynanış
anlatı
author_facet Umut Yener Kara
author_sort Umut Yener Kara
title Time and Space in Video Games: A Sketch
title_short Time and Space in Video Games: A Sketch
title_full Time and Space in Video Games: A Sketch
title_fullStr Time and Space in Video Games: A Sketch
title_full_unstemmed Time and Space in Video Games: A Sketch
title_sort time and space in video games: a sketch
publisher Hacettepe University
series Momentdergi
issn 2148-970X
publishDate 2018-06-01
description <p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.</p>
topic video oyunları
zaman
mekân
medya teorisi
oynanış
anlatı
url http://www.momentdergi.org/index.php/momentdergi/article/view/329
work_keys_str_mv AT umutyenerkara timeandspaceinvideogamesasketch
_version_ 1721333723039793152