Summary: | <p>This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.</p>
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