Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
Sparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the rec...
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2012-10-01
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Series: | International Journal of Advanced Robotic Systems |
Online Access: | https://doi.org/10.5772/51921 |
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doaj-54ed7dec70454685b080f33cd9f59e902020-11-25T03:39:18ZengSAGE PublishingInternational Journal of Advanced Robotic Systems1729-88142012-10-01910.5772/5192110.5772_51921Continuous Full-Body Motion Control of Virtual Human Using Sparse WiimotesChengyu Guo0Xiaohui Liang1Jie Liu2 State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, China State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, China State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, ChinaSparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the recognition results. The only inputs required are the directional accelerations collected by four Wii remotes, which are attached on the four limbs of a human. The extended and continuous signal sequences are separated into small segments that can be described by particular motion content. Use of a fused hidden Markov model (FHMM) during the recognition process ensures the accuracy and efficiency with which independent motion segments are recognized. A graph model enhances the capacity of classification when dealing with a signal sequence associated with a prolonged motion. During the reconstruction and generation processes, an efficient state-based motion graph generates the extended and continuous virtual human motion data, which accurately reflects variation in the movement of the actors. Our method has a strong capacity to classify types of motion upon their recognition and the control process can be applied to a range of applications involving interaction.https://doi.org/10.5772/51921 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Chengyu Guo Xiaohui Liang Jie Liu |
spellingShingle |
Chengyu Guo Xiaohui Liang Jie Liu Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes International Journal of Advanced Robotic Systems |
author_facet |
Chengyu Guo Xiaohui Liang Jie Liu |
author_sort |
Chengyu Guo |
title |
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes |
title_short |
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes |
title_full |
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes |
title_fullStr |
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes |
title_full_unstemmed |
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes |
title_sort |
continuous full-body motion control of virtual human using sparse wiimotes |
publisher |
SAGE Publishing |
series |
International Journal of Advanced Robotic Systems |
issn |
1729-8814 |
publishDate |
2012-10-01 |
description |
Sparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the recognition results. The only inputs required are the directional accelerations collected by four Wii remotes, which are attached on the four limbs of a human. The extended and continuous signal sequences are separated into small segments that can be described by particular motion content. Use of a fused hidden Markov model (FHMM) during the recognition process ensures the accuracy and efficiency with which independent motion segments are recognized. A graph model enhances the capacity of classification when dealing with a signal sequence associated with a prolonged motion. During the reconstruction and generation processes, an efficient state-based motion graph generates the extended and continuous virtual human motion data, which accurately reflects variation in the movement of the actors. Our method has a strong capacity to classify types of motion upon their recognition and the control process can be applied to a range of applications involving interaction. |
url |
https://doi.org/10.5772/51921 |
work_keys_str_mv |
AT chengyuguo continuousfullbodymotioncontrolofvirtualhumanusingsparsewiimotes AT xiaohuiliang continuousfullbodymotioncontrolofvirtualhumanusingsparsewiimotes AT jieliu continuousfullbodymotioncontrolofvirtualhumanusingsparsewiimotes |
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1724539729352851456 |