Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes

Sparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the rec...

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Main Authors: Chengyu Guo, Xiaohui Liang, Jie Liu
Format: Article
Language:English
Published: SAGE Publishing 2012-10-01
Series:International Journal of Advanced Robotic Systems
Online Access:https://doi.org/10.5772/51921
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spelling doaj-54ed7dec70454685b080f33cd9f59e902020-11-25T03:39:18ZengSAGE PublishingInternational Journal of Advanced Robotic Systems1729-88142012-10-01910.5772/5192110.5772_51921Continuous Full-Body Motion Control of Virtual Human Using Sparse WiimotesChengyu Guo0Xiaohui Liang1Jie Liu2 State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, China State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, China State Key Lab of Virtual Reality Technology and Systems, Beihang University, Beijing, ChinaSparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the recognition results. The only inputs required are the directional accelerations collected by four Wii remotes, which are attached on the four limbs of a human. The extended and continuous signal sequences are separated into small segments that can be described by particular motion content. Use of a fused hidden Markov model (FHMM) during the recognition process ensures the accuracy and efficiency with which independent motion segments are recognized. A graph model enhances the capacity of classification when dealing with a signal sequence associated with a prolonged motion. During the reconstruction and generation processes, an efficient state-based motion graph generates the extended and continuous virtual human motion data, which accurately reflects variation in the movement of the actors. Our method has a strong capacity to classify types of motion upon their recognition and the control process can be applied to a range of applications involving interaction.https://doi.org/10.5772/51921
collection DOAJ
language English
format Article
sources DOAJ
author Chengyu Guo
Xiaohui Liang
Jie Liu
spellingShingle Chengyu Guo
Xiaohui Liang
Jie Liu
Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
International Journal of Advanced Robotic Systems
author_facet Chengyu Guo
Xiaohui Liang
Jie Liu
author_sort Chengyu Guo
title Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
title_short Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
title_full Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
title_fullStr Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
title_full_unstemmed Continuous Full-Body Motion Control of Virtual Human Using Sparse Wiimotes
title_sort continuous full-body motion control of virtual human using sparse wiimotes
publisher SAGE Publishing
series International Journal of Advanced Robotic Systems
issn 1729-8814
publishDate 2012-10-01
description Sparse sensors that recognize full-body human motion and that control the motion of virtual humans have emerged as valuable research tools in the field of human–computer interactions. Here we propose a method for motion recognition and prolonged, continuous generation of motion data based on the recognition results. The only inputs required are the directional accelerations collected by four Wii remotes, which are attached on the four limbs of a human. The extended and continuous signal sequences are separated into small segments that can be described by particular motion content. Use of a fused hidden Markov model (FHMM) during the recognition process ensures the accuracy and efficiency with which independent motion segments are recognized. A graph model enhances the capacity of classification when dealing with a signal sequence associated with a prolonged motion. During the reconstruction and generation processes, an efficient state-based motion graph generates the extended and continuous virtual human motion data, which accurately reflects variation in the movement of the actors. Our method has a strong capacity to classify types of motion upon their recognition and the control process can be applied to a range of applications involving interaction.
url https://doi.org/10.5772/51921
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AT xiaohuiliang continuousfullbodymotioncontrolofvirtualhumanusingsparsewiimotes
AT jieliu continuousfullbodymotioncontrolofvirtualhumanusingsparsewiimotes
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