Un essai de typologie à l’appui de l’utilisation des jeux par les aînés
The use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the survey data under discriminatory categories....
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Université du Québec à Montréal
2016-12-01
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Online Access: | http://journals.openedition.org/communiquer/1922 |
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doaj-54a0b3ade8b6481196cfa6b745fd03202020-11-24T23:59:01ZengUniversité du Québec à MontréalCommuniquer 2368-95872016-12-011712310.4000/communiquer.1922Un essai de typologie à l’appui de l’utilisation des jeux par les aînésLouise SauvéLise RenaudDavid KaufmanEmmanuel DuplàaThe use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the survey data under discriminatory categories. We first analyzed some fifteen typologies and taxonomies on games to retain the De Kerval (2009) ranking as a starting point. Then, we classified the games used by the seniors into four categories: board games, card games, coin games and dice games. This typology, based on a detailed description of each game identified by our survey, allowed us to clarify De Kerval’s classification, adjust it and even add some subcategories offering a greater degree of discrimination for the classification of digital games or not.http://journals.openedition.org/communiquer/1922typologydigital gamesnon-digital gamesuseseniors |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Louise Sauvé Lise Renaud David Kaufman Emmanuel Duplàa |
spellingShingle |
Louise Sauvé Lise Renaud David Kaufman Emmanuel Duplàa Un essai de typologie à l’appui de l’utilisation des jeux par les aînés Communiquer typology digital games non-digital games use seniors |
author_facet |
Louise Sauvé Lise Renaud David Kaufman Emmanuel Duplàa |
author_sort |
Louise Sauvé |
title |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
title_short |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
title_full |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
title_fullStr |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
title_full_unstemmed |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
title_sort |
un essai de typologie à l’appui de l’utilisation des jeux par les aînés |
publisher |
Université du Québec à Montréal |
series |
Communiquer |
issn |
2368-9587 |
publishDate |
2016-12-01 |
description |
The use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the survey data under discriminatory categories. We first analyzed some fifteen typologies and taxonomies on games to retain the De Kerval (2009) ranking as a starting point. Then, we classified the games used by the seniors into four categories: board games, card games, coin games and dice games. This typology, based on a detailed description of each game identified by our survey, allowed us to clarify De Kerval’s classification, adjust it and even add some subcategories offering a greater degree of discrimination for the classification of digital games or not. |
topic |
typology digital games non-digital games use seniors |
url |
http://journals.openedition.org/communiquer/1922 |
work_keys_str_mv |
AT louisesauve unessaidetypologiealappuidelutilisationdesjeuxparlesaines AT liserenaud unessaidetypologiealappuidelutilisationdesjeuxparlesaines AT davidkaufman unessaidetypologiealappuidelutilisationdesjeuxparlesaines AT emmanuelduplaa unessaidetypologiealappuidelutilisationdesjeuxparlesaines |
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1725448612006068224 |