Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface

<p><span lang="EN-US"><span style="font-family: Gulim; font-size: medium;">Touch interface technologies for mobile devices are essentially in use. The purpose of such touch interfaces is to run an application by touching a screen with a user’s finger or to imple...

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Main Authors: Younghoon Seo, DongRyeol Shin, Choonsung Nam
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2019-02-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:https://online-journals.org/index.php/i-jim/article/view/10153
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spelling doaj-548cfddeb4f24c2c93735e1b085965b62021-09-02T10:58:34ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232019-02-01130211512710.3991/ijim.v13i02.101534242Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch InterfaceYounghoon SeoDongRyeol ShinChoonsung Nam<p><span lang="EN-US"><span style="font-family: Gulim; font-size: medium;">Touch interface technologies for mobile devices are essentially in use. The purpose of such touch interfaces is to run an application by touching a screen with a user’s finger or to implement various functions on the device. When the user has an attempt to use the touch interface, users tend to grab the mobile device with one hand. Because of the existence of untouchable areas to which the user cannot reach with the user’s fingers, it is possible to occur for a case where the user is not able to touch a specific area on the screen accurately. This results in some issues that the mobile device does not carry out the user’s desired function and the execution time is delayed due to the wrong implementation. Therefore, there is a need to distinguish the area where the user can stably input the touch interface from the area where the users cannot and to overcome the problems of the unstable touch area. Furthermore, when the size of the screen increases, these issues will become more serious because of an increase in the unstable touch areas. Especially, an interface that receives position and force data like 3D-touch requires the stable area setting different from the conventional 2D-touch. In this paper, we search and analyze the stable touch areas on the large screen where the user can do 3D-touch inputs.</span></span></p>https://online-journals.org/index.php/i-jim/article/view/10153Touch screen interface, 2D-touch, 3D-touch, Stable 3D-touch area, Mo-bile device
collection DOAJ
language English
format Article
sources DOAJ
author Younghoon Seo
DongRyeol Shin
Choonsung Nam
spellingShingle Younghoon Seo
DongRyeol Shin
Choonsung Nam
Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
International Journal of Interactive Mobile Technologies
Touch screen interface, 2D-touch, 3D-touch, Stable 3D-touch area, Mo-bile device
author_facet Younghoon Seo
DongRyeol Shin
Choonsung Nam
author_sort Younghoon Seo
title Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
title_short Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
title_full Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
title_fullStr Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
title_full_unstemmed Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
title_sort defining stable touch area based on a large-screen smart device in 3d-touch interface
publisher International Association of Online Engineering (IAOE)
series International Journal of Interactive Mobile Technologies
issn 1865-7923
publishDate 2019-02-01
description <p><span lang="EN-US"><span style="font-family: Gulim; font-size: medium;">Touch interface technologies for mobile devices are essentially in use. The purpose of such touch interfaces is to run an application by touching a screen with a user’s finger or to implement various functions on the device. When the user has an attempt to use the touch interface, users tend to grab the mobile device with one hand. Because of the existence of untouchable areas to which the user cannot reach with the user’s fingers, it is possible to occur for a case where the user is not able to touch a specific area on the screen accurately. This results in some issues that the mobile device does not carry out the user’s desired function and the execution time is delayed due to the wrong implementation. Therefore, there is a need to distinguish the area where the user can stably input the touch interface from the area where the users cannot and to overcome the problems of the unstable touch area. Furthermore, when the size of the screen increases, these issues will become more serious because of an increase in the unstable touch areas. Especially, an interface that receives position and force data like 3D-touch requires the stable area setting different from the conventional 2D-touch. In this paper, we search and analyze the stable touch areas on the large screen where the user can do 3D-touch inputs.</span></span></p>
topic Touch screen interface, 2D-touch, 3D-touch, Stable 3D-touch area, Mo-bile device
url https://online-journals.org/index.php/i-jim/article/view/10153
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AT dongryeolshin definingstabletouchareabasedonalargescreensmartdevicein3dtouchinterface
AT choonsungnam definingstabletouchareabasedonalargescreensmartdevicein3dtouchinterface
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