TOWARDS A TABLE-TOPBOARDGAME FORSOUTH AFRICANHIGHER EDUCATION ACCOUNTANCY STUDENTS

A growing body of literature on undergraduate teaching and learning indicatesthat lecturers should constantly amend their teaching practices and pedagogicalframework.Responses from the business world and the accounting professionindicate that lecturers should incorporate w...

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Bibliographic Details
Main Authors: Veruschka Pelser-Carstens, A. Seugnet Blignaut
Format: Article
Language:English
Published: Social Sciences Research Society 2018-01-01
Series:International Journal of Social Sciences and Humanity Studies
Online Access:http://www.sobiad.org/ejournals/journal_IJSS/arhieves/IJSS_2018_1/v-pelser.pdf
Description
Summary:A growing body of literature on undergraduate teaching and learning indicatesthat lecturers should constantly amend their teaching practices and pedagogicalframework.Responses from the business world and the accounting professionindicate that lecturers should incorporate workplace skills, as well asthepracticalapplicationof theory in theirteaching practices. Teaching and learningresearchacross disciplines suggeststhat the use of games in classrooms could not onlyaddress the skillsrequired in practice, but also enhance students’ motivationtolearn.The objective of thispaperwas to develop atable-topboard game foraccounting students to address the skills they require in the workplace, but alsotoapply theoretical concepts learntby playing the game in order to motivate studentsto deepen their learning. Thispaperwas designed as alocally boundcase study.Accounting students, as research participants, played thecustom-madetable-topboardgame and later, by means of a questionnaire,reflected that they feltmotivated to learn subject matter through playing thegame.The game alsoinspired them to apply the theory theypreviously learnt in order to progress in andbe successful in the game. The game was alsoconducive todeveloping other softskills.The authorspostulate thatthe use ofa boardgame could change the waystudents learn, how students andlecturers interact with one another, as well ashow lecturers adapt their approach to teaching andlearning.Theresearchindicatesthat using a board game for accountancy education could contributetowards the redesign of students’ classroom experiences.
ISSN:1309-8063
1309-8063